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  1. #51
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aiurily View Post
    i feel like increasing their damage to match nin/mnk and increasing their mdef/survivability to match is a good first step, but probably not really enough. if the dps is homogenized, then what drg has to stand out is being the best at melee aoe and slightly better than nin at burst. seeing as how SE will most likely not add a brand new skill, they'd probably have to do something gimmicky to add a good reason to take a drg over nin/mnk utility. it'd probably be something dumb like adding 5% str/int down to jump/spineshatter with 5s-10s duration lol
    In my honest opinion, DRG should've got the the vulnerability up debuff from NIN. I know it's a neat, new ability, to me it just makes more sense for a DRG to have something like it. We are already disemboweling and phlebotomizing things, let's split them open and help the group as a whole do more damage. I'm sure all ninjas will rip me but that's just my thought.
    (0)

  2. #52
    Player
    Verus's Avatar
    Join Date
    May 2014
    Posts
    27
    Character
    Verus Oneshot
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ChaozK View Post
    What i would like to see would be a second effect applied to disembowel for their utility, similar to Dragon Kick and Dancing Edge/Storms Eye.
    DK lowers INT and DE/SE lowers healing received (admittedly useless in PVE though), so it feels kinda weird that disembowel is the only one that doesnt have something like this.

    If i could dream it would be a damage reduce -5% debuff similar to storms path, which would do a lot to make DRG wanted in raid groups, even if their dps wouldnt change much. I mean from a flavor perspective they are the tanky melee so it would fit if they would do something defensively for the group imo.
    Something like this would be interesting. I've always thought it weird that our only way to reduce magic damage is in pvp with Skewer. If we had that extra effect on disembowel or skewer equivalent we'd be a much bigger asset.
    (0)

  3. #53
    Player
    Cyfer's Avatar
    Join Date
    Nov 2013
    Posts
    22
    Character
    Cyfer Wong
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Good points are made on both sides, it's long been acknowledged that the best monk is going to out dps the best dragoon by 8-10%, or 40-50 DPS at 110 item level.
    I truly agree with you.

    But Verus implied that 40-50 dps behind is just a little gap.
    Assuming that it is a 12 minute fight, given that DRG and MNK performed equally well DRG is at least 28k damage output behind compared to MNK. Is the gap little? No, given that we already have lower survivability and less to none utility.

    My opinion in buffing DRG is that either SE buff DRG into a glass cannon dps (Low mdef and utilily but higher dps output) or provide more utility to DRG.
    (0)
    Last edited by Cyfer; 11-20-2014 at 11:14 AM.

  4. #54
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    But we all know the buff SE speak of doing, probably won't be potency.

    I can almost see it simply being a buff to mdef. I wouldn't be surprised.

    Would you?
    (0)

  5. #55
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by HulveinBlitz View Post
    But we all know the buff SE speak of doing, probably won't be potency.

    I can almost see it simply being a buff to mdef. I wouldn't be surprised.

    Would you?
    Definitely not, it would have been done already if it were that simple. For sure a DPS buff as well as Magic Defense, or else the outrage will be tremendous.
    (0)

  6. #56
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Honestly, they could make it a super tiny mdef buff and boost our damage. I'm fine with being the dps that takes extra damage from magic they just need to bump us to the point where the risk/reward is worth it. We can be "glass cannons" we're just lacking in the "cannon" part when we're compared to mnk/nin of equal gear and skill.
    (2)

  7. #57
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Verus View Post
    In addition, it feels very ignorant to complain about most DRGs having bad damage when 90% or more of the player base are terrible at the class.
    I'm sorry Verus, but I have to disagree somewhat. Yes, there are a lot of DRGs that don't play optimally and are pretty bad at their job, but even the well-played DRGs are sub-par in damage compared to a MNK without crafted gear. It's unfair to assume everyone can afford to have pentamelded gear and that they're a bad player if they don't have it.

    You know me, and I would hope you don't think I'm a terrible player. I love playing DRG and it's been my main for over a year. On a dummy with no party/food buff in i110 gear with Nexus (no shiva bracelet or crafted) I can only push 465-470 dps tops @ 3:00 mins, whereas on my i110 MNK with HA claws (and randomly thrown together gear that's whatever I have because I don't ever play my MNK) I can do 490 dps and I don't even know what I'm doing and am a terrible MNK. Yet I can easily out dps my main class.

    But in an actual fight with mechanics that number drops quite a bit. Comparing equally skilled and geared players, a MNK is going to out-dps a DRG by a fair amount. And that shouldn't be the case. I ended up switching to BRD for Final Coil because that's what was needed of me and I have no regrets whatsoever. At least I feel useful. I've never done T10 on DRG but I doubt I'd have much higher than 400 dps if even that, whereas on BRD I have 360 while also having a ton of utility and not having to deal with melee issues. /shrug
    (0)
    Last edited by mero-ix; 11-21-2014 at 12:14 AM.

  8. #58
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Ihm View Post
    Top keks. I like your character, let's get married.
    no thanks, I don't want to be a young widow
    (0)

  9. #59
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Verus View Post
    Yes in t8 factoring in goads on top of trick attack with selene and I was able to reach 500. From the videos posted, I agree that a dps increase on drg would be nice, however if drg is buffed to overcompensate for lack of utility as other have said then in certain cases it would make things difficult in regards to threat issues. If drg could sustain higher dps than monk in a long drawn out fight initial burst would easily have to reach 1k unless the class is completely reworked. Yes I realize there is a disparity in dps but it has to be looked at closely.
    That sounds much more reasonable than your original opening post and some of the stuff you claimed afterwards.
    (4)
    No brain, no pain...


    www.twisterhasen.de

  10. #60
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Verus View Post
    Yes in t8 factoring in goads on top of trick attack with selene and I was able to reach 500. From the videos posted, I agree that a dps increase on drg would be nice, however if drg is buffed to overcompensate for lack of utility as other have said then in certain cases it would make things difficult in regards to threat issues. If drg could sustain higher dps than monk in a long drawn out fight initial burst would easily have to reach 1k unless the class is completely reworked. Yes I realize there is a disparity in dps but it has to be looked at closely.
    My initial burst is like 800-900 with a ninja trick attack and I have not had any issues pulling hate against a tank with i115 weapons. To be fair, I usually wait a gcd for the boss to be pulled into position or turned anyways.
    (2)

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