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  1. #1
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by SpecialKK View Post
    I think something as simple as increased duration of HT (to allow another Full Thrust combo in) before having to re-apply, along with our Slow attack being moved to OGCD, would do the trick.
    i feel like increasing their damage to match nin/mnk and increasing their mdef/survivability to match is a good first step, but probably not really enough. if the dps is homogenized, then what drg has to stand out is being the best at melee aoe and slightly better than nin at burst. seeing as how SE will most likely not add a brand new skill, they'd probably have to do something gimmicky to add a good reason to take a drg over nin/mnk utility. it'd probably be something dumb like adding 5% str/int down to jump/spineshatter with 5s-10s duration lol

    the other idea would be to make their total contributed damage (read:disembowel dps increase+self dps) higher than both nin/mnk, but i think that'd just be a bad game design choice. groups would progress with utility based dps classes (read: double monk) and switch out appropriately when they meet a dps wall. and when they get the content on farm and speed clears become realistic, bringing a drg for faster dps vs unneeded utility would be a no brainer
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    Last edited by Aiurily; 11-20-2014 at 05:43 AM.

  2. #2
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aiurily View Post
    seeing as how SE will most likely not add a brand new skill, they'd probably have to do something gimmicky to add a good reason to take a drg over nin/mnk utility.
    What i would like to see would be a second effect applied to disembowel for their utility, similar to Dragon Kick and Dancing Edge/Storms Eye.
    DK lowers INT and DE/SE lowers healing received (admittedly useless in PVE though), so it feels kinda weird that disembowel is the only one that doesnt have something like this.

    If i could dream it would be a damage reduce -5% debuff similar to storms path, which would do a lot to make DRG wanted in raid groups, even if their dps wouldnt change much. I mean from a flavor perspective they are the tanky melee so it would fit if they would do something defensively for the group imo.
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  3. #3
    Player
    Verus's Avatar
    Join Date
    May 2014
    Posts
    27
    Character
    Verus Oneshot
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ChaozK View Post
    What i would like to see would be a second effect applied to disembowel for their utility, similar to Dragon Kick and Dancing Edge/Storms Eye.
    DK lowers INT and DE/SE lowers healing received (admittedly useless in PVE though), so it feels kinda weird that disembowel is the only one that doesnt have something like this.

    If i could dream it would be a damage reduce -5% debuff similar to storms path, which would do a lot to make DRG wanted in raid groups, even if their dps wouldnt change much. I mean from a flavor perspective they are the tanky melee so it would fit if they would do something defensively for the group imo.
    Something like this would be interesting. I've always thought it weird that our only way to reduce magic damage is in pvp with Skewer. If we had that extra effect on disembowel or skewer equivalent we'd be a much bigger asset.
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  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aiurily View Post
    i feel like increasing their damage to match nin/mnk and increasing their mdef/survivability to match is a good first step, but probably not really enough. if the dps is homogenized, then what drg has to stand out is being the best at melee aoe and slightly better than nin at burst. seeing as how SE will most likely not add a brand new skill, they'd probably have to do something gimmicky to add a good reason to take a drg over nin/mnk utility. it'd probably be something dumb like adding 5% str/int down to jump/spineshatter with 5s-10s duration lol
    In my honest opinion, DRG should've got the the vulnerability up debuff from NIN. I know it's a neat, new ability, to me it just makes more sense for a DRG to have something like it. We are already disemboweling and phlebotomizing things, let's split them open and help the group as a whole do more damage. I'm sure all ninjas will rip me but that's just my thought.
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