Quote Originally Posted by Whiston View Post
I am sure he is a capable player. From the video he posted (average numbers for a DRG anyways), I can't see much fault in his rotation or skills at the job.

The ridiculous part came in the nature of the original post. No amount of buffs to drg damage will enable it to pull hate from a tank any more than a BRD who doesn't quelling strikes and blows all their buffs on the pull, or a BLM who raging strikes and starts swiftcasting fire 3's.

What ended up after 3 1/2 pages of ridiculous back and forth, was further proof that A: DRG needs a damage buff in order to keep up with other melee DPS, and B: DRG needs a mdef buff in order for more realistic survivability. Basically the thread came across as DRG being perfect as it is, with everything posted thereafter as more proof that DRG needs changes.
It was not meant to come off that DRG are perfect so if I came off that way that was not my intention. Utility buffs would be most welcome. It is extremely frustrating to make the choice of using b4b because the cooldown came up or waiting for a tether mechanic in t10 because it force oneshots the 2 others you are stacked with if its up. Mdef yes please. As far as damage we could use a slight buff perhaps, I would love to have my class be better than what it is. I have had multiple attempts where I will rip off our PLD that pulls the boss. I've had to wait 1 global before engagement to prevent this repeating just to clear content. In this thread people claim that I have bad tanks in raid and that is why I rip. If the tanks felt safe enough to sacrifice some hp and/or parry to increase damage I'm sure aggro would not be an issue but survivability of tanks is more important. It does sound weird to rip off a tank on initial pull but it started back when they buffed DRG last time. Another buff too substantial might quite possibly make drg king of single target numbers and with how they do damage it will result in many more drg ripping.