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  1. #1
    Player
    Xevier777's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Max Dragon
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Continued

    2. Why are companions put in the group? I get you don't want them in dungeons and certain content, but writing a script for not allowing them in the party you are about to do some companion forbidden content in would make more sense. As such I have to make the constant choice while adventuring. Do I leave my chocobo out and level him or do I que in the duty finder for more much needed gear and exp. Many fate groups wont allow them because they take up a party slot. Now I realize that this could cause some problems with Leves and other end game open world content, but I am sure a simple script could fix that or make them to where you need Highly leveled companions to do them. From my point of view, A chocobo was a much needed asset that was rarely feasible for use. I would want him to help me in fates and quests, but I also needed to be in ques for duties that some times took hours at a time.
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  2. #2
    Player
    Xevier777's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Max Dragon
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Continued

    3. I expect this eventually, but I still would like solo queing from a group. This might fix the problem I had for number 2, but it would also allow people to join groups while adventuring and fate-ing, and also being able to que the duty finder. All you would need is to put a button that would allow you to choose either solo or group que for the leader and solo for everyone else. I think it would encourage more parties and more cooperation in the game rather than a lot of loners running around that I experienced.

    Just a few Ideas I had That I think would improve the feel and play of the companion and grouping system. If you know of any changes coming or anything on this topic please comment.
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