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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Killed it like..... 30 times thanks. Shield bash doesn't stun.... not ffxi. Dont think I havent used it against him, I have, it doesn't stun (read description). All my gear is boss. 174 vit. 75mnd for mg def. It hits for a very random range, since its elemental and all, not physical (aka all your plate armors don't mean jack towards it). If you dont happen to have stoneskin up at the time, you'll get hit pretty hard. Even with obsess II (especially since it increases defense to the target, no mag def increase specified) you may or may not get slammed.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    79
    Quote Originally Posted by Reika View Post
    Shield bash doesn't stun.... not ffxi. Dont think I havent used it against him, I have, it doesn't stun (read description).
    I have interrupted inferno drop with circle slash before, pretty sure any weaponskill will interrupt it. Seen it done also with bloodletter, foeseeker, lotsa other ws aside from leg sweep. Not to mention Shield Bash.
    (2)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    WS do interrupt from time to time, so do regular auto attacks. But shield bash doesn't stun.. It interrupts spell casts and mutes for like 4 seconds, but it doesn't 'stun', and mute doesnt prevent the use of weapon skills. Theres a luck factor in your attacks that aren't lancer TP reduction related interrupting, and if you don't see it stop preparing near the beginning of its use, chances are its going to go off, which happens.

    Sentinel isnt always ready, Tempered will... 1.5m recast 20s duration, Rampart.... 5m recast, 30s duration, and the fight lasts long enough for these to be down ofthe when he does the skill. Especially at 50% health in his rampage mode.
    (0)
    Last edited by Reika; 08-12-2011 at 12:26 AM.

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    As a Pugilist I can stand up there with Ogre the entire fight with hardly any trouble. I've got about 2k HP with the full party buff and I think the only time I've died since we figured the fight out was when I got hit with a stun and then a drop after not keeping my health topped off.

    You most certainly can evade Inferno Drop, I've done it many times. You can quite often stun Inferno Drop, just do a good amount of damage with weapon skills. It has a pretty long charge time, not to be confused with the elbow drop which has a short charge but only hits in front.

    It's really not that bad. Worst case scenario aside from death, you have to back off and heal yourself for a second before going back in.
    (1)

  5. #5
    So, yeah. It sucks to be melee and have to fight something. It sucks when it kills you. But if it didn't hit you, wtf is the point? Why fight something at all if it were easy?

    Will stunning it help? Yes.
    Will using the right skills help? Yes.
    Will using disabling pots and blinding pots help? A whole lot.
    Will doing all the things listed in this thread help? Duh.
    Will any ONE of them make this fight winnable? No.
    Will ALL of them together? Easy as pie.

    When my LS goes out, my speed surge (refreshed as soon as cool down is ready, every single time) is enough to keep me at full health. The charge up on inferno drop is so long its easy to stun. Just keep your Leg Sweep in reserve with 1k tp always at the ready. No, this does not fix his spamming four inferno drops happening in a row. Hell, we got hit with this last night. Tank even went down.

    And our MRD stepped in and evade tanked the ogre. Yes, you can evade inferno drop. In fact, you can evade it to the point where an MRD with a full EVA build can tank the ogre sans GLA. I couldn't tell you if its hard or easy (I play LNC myself), but our resident "off-tank" main tanks regularly in our LS. And let me tell you, seeing a 90% evasion rate on the ogre is friggin' impressive.

    Yes yes, pics or it didn't happen. I'll try to remember and record it when we go out tonight.

    Point is, there are plenty of ways to mitigate the problem, and when you use them all, even the spam can be broken through.
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  6. #6
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    There is absolutely nothing wrong with the Deepvoid Slave fight's mechanics. With enough practice, you should be able to handle every type of unexpected occurrence.
    (0)

  7. #7
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by carraway View Post
    There is absolutely nothing wrong with the Deepvoid Slave fight's mechanics. With enough practice, you should be able to handle every type of unexpected occurrence.
    They could definitely add some archer/mage hazards to mitigate the ranged bias, though.
    (1)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I stand by Ogre fire drop doing too much damage compared to the rest of is abilities. what you can do to interrupt it isn't the point.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Reika View Post
    I stand by Ogre fire drop doing too much damage compared to the rest of is abilities. what you can do to interrupt it isn't the point.
    If you feel it does alot of damage => get HP gear, up VIT, prepare buffs
    If you want to avoid it => Use a duo of lancers repeating the following BR
    (LNC1)Pierce, (LNC2)Twisting Vice - Regiment of Constraint
    (LNC2)Pierce, (LNC1)Twisting Vice - Regiment of Constraint

    LNC is an awesome melee DD.
    Downside is you may be watching the fight on your back more often than other melee.
    Ogre damage is fine as is.
    (0)

  10. #10
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Yes but it's also the longest casting TP skill the Ogre use. I find Fire Spit more deadly because it's instant and it usually hit the unsuspecting Healer. Though I believe I absorb Fire Spit once with Decoy.

    Also quite sure you can Incap the Ogre to put a full stop to its specific TP move.
    (0)

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