Quote Originally Posted by Alcide View Post
First of all I have to say I love the armory syste, being able to fully customize your own character is a great thing, but honestly I think the current system gives the player too much freedom.

For exemple, all of the DD want all of the buffs of every class and they can have them working perfectly fine. This is wrong in 2 points:
1- I'm forced to play not one, but many classes I don't like just for one skill.
2- Every DD ends up with the same strategy, with the same build and using the same skills.

I guess the main issue is that we can equip almost everything we want. Increasing the amount of action points to equip a skill of another class we wont be able anymore to equip everything we like, we'll have to think wisely and chose what it's worth to get and what is not.

Plus I think that the ability to cross class shouldn't be applied to WS. Like how is it possible that I can use Arrow Helix with my lancer? o.O I know this would mean getting rid of the cross class regimen, but honestly they aren't that worth ^^'
That's basically the key flaw in the armory system. If x skill is better then y skill, and you can switch y skill for x skill at anytime. The x skill will always be preferred.

There's no experimentation because that only lasts for about 3 minutes. And then Devs get the headache to balance x and y skill in a never ending cycle.

Instant gratification formulas tend to have nasty side effects.