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  1. #1
    Player
    Ophie-Mio's Avatar
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    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Most of us hate the changes made only because they make the mistakes irrelevant. Didn't refreeze the Renaud? Who cares. Didn't watch being devoured by Raffy? Who cares. It's the same as the person said in another thread.
    This nerf would be like saying that Titan's landslides wouldn't even knock you off the arena. That's a sad change. Even in T1 if you didn't kill a slime and the person moved away, whoever was close to it got one shot. That's more damaging than any of the mechanics now in T6.

    Quote Originally Posted by Damane View Post
    i dont see what peoples problem is, Final Coil is out, if you want challenge go do that or Savage 2. Coil. Its natural to nerf olde content and make it more accessable.
    I see this line so much... "You want SCoB to be a challenge still? Go do Savage."
    It is harder but in case and point where Raffy in T6 forces you to do the briar method because it devours twice in a row, Savage is not the same as SCoB. if I wanted to do T6 where a mistake actually cost something and made me waste the time of 7 other people, I should have that choice. You can't tell me if I want a challenge go to Savage. They are DIFFERENT. It's not just HP boosting, damage increasing. The mechanics are different depending.
    (1)
    Last edited by Ophie-Mio; 11-19-2014 at 04:03 AM.

  2. #2
    Player

    Join Date
    Oct 2011
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    1,561
    Quote Originally Posted by Ophie-Mio View Post
    Most of us hate the changes made only because they make the mistakes irrelevant.
    When 'most of us' merely accounts for a microscopic portion of the customer base SE did the right thing. If this game only did what the hardcore or elitists wanted it would go out of business or fail just like Wildstar has done. You still have your hardcore content and new content is made for you on a constant basis, currently that is second coil savage and final coil, fact is you do not get to have everything you want and SE has to look at the big picture trying to please the other 90+% of players who wanted such changes on VERY OLD raid content.

    You do not lose out in the grand scheme of things unless SE did not compensate you with new harder raid content to sink your teeth into but fact is they do give you more while also giving those who are not in the tiny minority a helping hand too. The way it works now and they way they have done this is how they have always done it and will continue to do so, if you expected something different then maybe the problem is not with SE on this regard but your expectations.

    If you cannot bare the fact they do this on old content maybe long term you would be happier elsewhere and not every single person is required to love every single change they make to the game but they have the right idea in creating new challenging content for those who want that while at same time easing up and giving helping hand to those left behind on very old content like this. That helping hand will extend as far as needs to go in order to do so in regards to catching up vastly more people to the start of the harder new content despite a small amount of people who do not want them helping new players on old content as much.
    (7)
    Last edited by Snugglebutt; 11-19-2014 at 04:19 AM.

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Snugglebutt View Post
    When 'most of us' merely accounts for a microscopic portion of the customer base SE did the right thing. If this game only did what the hardcore or elitists wanted it would go out of business or fail just like Wildstar has done.
    You don't have to be hardcore or elitist to want a bit of challenge, I really don't think casuals are SO casual that they just want the game to turn into a movie where they might as well not have any interaction with it at all. If I do something wrong, I want to feel as though I shouldn't do that - not that my mistakes are either a minor inconvenience or completely irrelevant. Blighted was a fantastic mechanic because you couldn't get anyone else killed, only yourself - and it was one of the most simple mechanics to deal with. But, if you messed up, you died and that taught you not to do that. Now you just completely ignore the mechanic all together and zerg the boss until he starts firing lasers. Just really doesn't feel like a mentality that players should be taught in a raid, especially one that eventually progresses to T9 and the FCoB. The sudden leap in difficulty from 8 to 9, and 9 (w/ Echo) to 10 is going to be really, really weird for newer players - similar to all the ones that want T5 nerfed because it's too hard. T1-4 nerfed taught them nothing, so now they're not prepared for T5. It just seems really, really weird.
    (3)

  4. #4
    Player
    Ophie-Mio's Avatar
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    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Snugglebutt View Post
    When 'most of us' merely accounts for a microscopic portion of the customer base SE did the right thing.
    Look at the prominent threads being made over this topic. You'll see what I mean when I say "most of us". It's meant to say "most of us" on the forums that have vocally displayed our opinion.

    Quote Originally Posted by Snugglebutt View Post
    If this game only did what the hardcore or elitists wanted it would go out of business or fail just like Wildstar has done. You still have your hardcore content and new content is made for you on a constant basis, currently that is second coil savage and final coil, fact is you do not get to have everything you want...
    I'm not hardcore. At all. I'm serious about wanting to play well. There's a difference.
    I am not in a static. I never was in one that lasted beyond one run. By the time SCoB became more open via PF, I had only cleared T6 a hand full of times and T7 was on learning. I started earlier this year and was late to a lot of the parties. None of this stopped me from progressing. I made an effort.
    Second coil savage is not the same as regular SCoB. To say it is is naive.
    FCoB is also static territory right now.
    It should be stated instead that the "casuals" (i.e people who are actually lazy and get to hide behind the term) who don't want to actually learn the fights shouldn't get everything they want. Even casuals like myself that want nothing to do with statics because I want the freedom to do what I wanna do want to learn fights and be proud for downing something.

    Quote Originally Posted by Snugglebutt View Post
    ...while also giving those who are not in the tiny minority a helping hand too.
    But they aren't giving them a helping hand. They are leading people to the troughs. Echo buff/more accessibility to higher ilevel of gear, and getting rid of SOME of the insta-kills would have be enough to properly prepare them for the next turn. As it stands right now, T6-T7 can't help anyone and T9 will have threads like T5 where people bitch and moan about it being so damn hard in comparison to anything else.

    Quote Originally Posted by Snugglebutt View Post
    If you cannot bare the fact they do this on old content maybe long term you would be happier elsewhere
    Considering that even the EX primals don't get nerfed down to such extremes after they are old content makes this statement silly. People still dread Titan EX.
    Also, Ramuh EX proved that the echo buff was all that was needed to give more people the ability to clear that fight. He didn't need 80-90% of his mechanics changed.
    (5)
    Last edited by Ophie-Mio; 11-19-2014 at 05:09 AM.

  5. #5
    The debate here just like in another thread reminds me of politics. Each side believes they are right and no amount of discussion is going to sway the other. Doesn't really matter what SE does someone is going to be upset.
    (3)

  6. 11-19-2014 03:59 AM
    Reason
    Repost

  7. #7
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    If only they'd do the same for proper spelling and grammar.
    (6)

  8. #8
    Player
    Damane's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Damane Lestrange
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Coldbrand View Post
    If only they'd do the same for proper spelling and grammar.
    , I am soooo sorry that my English isnt free of mistakes. Too bad its not my native language. But hey its totally ok if Americans make mistakes when they try to write in any other Language then English right?!

    But hey, i am that generous you can keep all errors and mistakes you find for free ok? *wuvyou*
    (3)
    Last edited by Damane; 11-19-2014 at 03:39 AM.

  9. #9
    Player
    Laesha's Avatar
    Join Date
    Mar 2014
    Posts
    128
    Character
    Laesha Starsong
    World
    Zalera
    Main Class
    Gladiator Lv 80
    I love these nerfs soooooo much. QuQ

    Now I can actually go in and farm the last few glamour pieces i need without asking my static to waste raid time getting me outclassed gear. I understand, to some degree, that some people might feel robbed of the experience of beating these fights as they were initially written, but after months of raiding SCoB with crappy loot rng, i just don't care. I've done my time in these fights and am ready to move on.

    I do find it silly that anyone is complaining about/blaming casual players for these nerfs though. As the patches progressed, we've seen the patterns. The pattern of nerfing old content as new content is introduced is nothing new and was almost certainly planned before ARR was even released. And this talk of entitlement. Hilarious.
    (8)

  10. #10
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Alyko View Post
    "do this ridiculously convoluted action or you die" mechanics
    ..............................

    ..........................................................................................

    ...................................................................................................................

    ok now that I can speak after that wtflux.

    Yes because "don't face your party with this debuff" or "stop when the boss casts X" are horribly convoluted.

    6-8 are BEYOND simple. The raid content in XIV is insultingly simple on day 1 that is why they didn't nerf it into the floor so you could just ignore all mechanics and still win sooner.

    Quote Originally Posted by Snugglebutt View Post
    When 'most of us' merely accounts for a microscopic portion of the customer base SE did the right thing. If this game only did what the hardcore or elitists wanted it would go out of business or fail just like Wildstar has done.

    Yep because all the games that died because they didn't cave into the people who can't handle simple simon says mechanics.... EQ, EQ2, XI........... oh wait they still produce regular content require subscriptions.
    (2)
    Last edited by Zarzak; 11-19-2014 at 05:03 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

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