- Reason
- >_>
Player
Funny thing is I have more experience in T9 than T8. But in any case I was getting mroe practice in T8 last night, and people still wipe and people need practice. It is was learning/clear party with some guys that had cleared before calling out stuff on mumble. But people still don't see or know where all the mines went. It will take practice. It is a blatant lie to say it does NOT take practice.

I for one am glad to be able to catch up as a casual.
IS it still challenging? Somewhat due to DF players not know what htey get themselves into.
wiped so many times in all turns but hell thats what learning helps prevent..
Tired of seeing all the somewhat "Hardcore" folks crying about the nerfs. ITS DONE aint going back get used to it you knew it was coming.
the only thing i dont like about this is players geting the loot, why do you need it you have poetics anyway. this loot should be a status symbol for beating difficult content as well as a mark of a good player (of course ppl can cheat this with carries anyway). i really dont care about the content being made faceroll easy or there being no gating on patch day. hell let these people that cant get past t5 go into current fcob right now and try it i really dont mind.
also points have been made about wasted dev time and such since not everyone will play this. well i personaly dont do crafting/pvp/hunts/relic so from my perspective that would be wasted dev time too since its irrelevant to me (and many many others), but you dont see me complaining heh.
Last edited by razzgrizz3; 11-21-2014 at 06:26 PM.

There's a cap on poetics; this allows someone to gear up very quickly to a level where they can start Final Coil.
And this doesn't just help the "casuals"; what if there's a shake-up on a relatively hardcore team's roster and they need to gear up a replacement member right now? Or what if someone needs a new job geared ASAP?
It's always interesting how it's rarely ever the proper top-end folks who complain about this sort of thing... because most top-end raiders love catch-up mechanics for making the Roster Boss no longer A Thing.
Always remember, please be careful.



The people that can join statics and/or sub for others have probably already cleared at least T6-T7 at this point in time. We did some T6 and T7 post-patch last night actually, needed two subs, and said "hey let's use DF". The new player got hit by every blighted (getting killed sometimes as well) and couldn't dodge acid. The other tank couldn't figure out where to put the slugs for a burn strat (who said he'd done this before). We ended up having to do party finder and get actual competent subs.And this doesn't just help the "casuals"; what if there's a shake-up on a relatively hardcore team's roster and they need to gear up a replacement member right now? Or what if someone needs a new job geared ASAP?
It's always interesting how it's rarely ever the proper top-end folks who complain about this sort of thing... because most top-end raiders love catch-up mechanics for making the Roster Boss no longer A Thing.
I'm actually in this situation right now with my own static, having went from Monk DPS to healer I need gear fast so we can progress on T9. The nerfs have been a blessing in that regard.There's a cap on poetics; this allows someone to gear up very quickly to a level where they can start Final Coil.
And this doesn't just help the "casuals"; what if there's a shake-up on a relatively hardcore team's roster and they need to gear up a replacement member right now? Or what if someone needs a new job geared ASAP?
It's always interesting how it's rarely ever the proper top-end folks who complain about this sort of thing... because most top-end raiders love catch-up mechanics for making the Roster Boss no longer A Thing.


Let me say this outright: gear is not a status symbol. It never really was to begin with, except in the minds of raiders. Gear is only a means to an end, that end being the content. It's there as a crutch to enable you to keep leveling once you reach the hard cap. It gives the developers control over the pace of the game, etc, etc.the only thing i dont like about this is players geting the loot, why do you need it you have poetics anyway. this loot should be a status symbol for beating difficult content as well as a mark of a good player (of course ppl can cheat this with carries anyway). i really dont care about the content being made faceroll easy or there being no gating on patch day. hell let these people that cant get past t5 go into current fcob right now and try it i really dont mind.
WoW has been working for some time to downplay the importance of gear, while trying to give people other items, like achievements, titles, minions, etc. as proof of their accomplishments. Those are more long lasting anyways. Why the hell do you pin you pride on something you're going to replace, when an exclusive title is more permanent.
Gear has always been considered a status symbol since the dawn of visual MMOs. Even in MUDs it was to an extent. Just like people having certain makes of cars (say Ferrari) has been seen a status symbol - It's something you "earned/obtained."
Only because they (and everyone who follows in Blizzard's footsteps) invalidates the gear you worked hard for in the next update. Otherwise Minions/titles etc become meaningless the more they overstature them. "GODSLAYER BLAH BLAH" means so little when there's something higher than the said god you slain in the next update.Those are more long lasting anyways.


First, simply because people consider gear a status symbol doesn't warrant the dev treating it as such. But most raiders will never understand that.
I originally was going to mention the transition. You're right, early MUDs, Everquest, and WoW treated gear as the goal of the endgame. However, WoW has slowly been changing away to more story driven and FFXIV is definitely story driven. In these games, the story is more important, and the purpose of gear is nothing more than to serve as a soft leveling mechanic so the dev can create harder challenges.
But this will fall on deaf ears.
There's a reason it's called MUDflation; The term did originate in Everquest, but's it's a reference to DikuMUD. Blizzard most certainly did not start this trend.Only because they (and everyone who follows in Blizzard's footsteps) invalidates the gear you worked hard for in the next update. Otherwise Minions/titles etc become meaningless the more they overstature them. "GODSLAYER BLAH BLAH" means so little when there's something higher than the said god you slain in the next update.
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