Although I do agree that they should not change it that much that even a dumb player can just clear it. I still it to be challenge because you are right, it still is satisfying to beat a hard game. But hey this is an MMO the game will change eventually.
ここにリンクがあります。
To reiterate what I mentioned in another topic.. It's far too early for anyone to be celebrating. Most of the mechanics by the looks of it do not seem to be touched in the slightest. Also, the patch notes do not actually tell us how much damage is reduced. For all we know, Blighted Bouquet could be reduced from 10,000-ish to about 6,000-ish damage which will still kill people if they do not pay attention nor have the minimum HP requirement to survive that hit. Same thing applies with the Hornets, Discipline and the Renauds. They may be able to still kill people if they do not pay attention. T8 looks to have been barely touched as well, so there's that. I'm semi-okay with the petrify being adjusted because it was hell to go through learning and farming the fight.
because there's only two options: "we can get instant wiped because someone was in the wrong spot for shriek" and easy
also, hey, savage coil.
Seriously, the difficulty setting hypocrisy is ridiculous. If you're actually concerned with challenging content this shouldn't bother you because this wasn't top tier content, and since Turn 9 was only slightly touched by echo it's not like you'll suddenly have a wave of non-ready players trying to get into your Final Coil statics.
Also this. Which I've iterated before.For all we know, Blighted Bouquet could be reduced from 10,000-ish to about 6,000-ish damage which will still kill people if they do not pay attention nor have the minimum HP requirement to survive that hit.
Last edited by Garlyle; 11-18-2014 at 05:20 PM.
Haha, whine all you want, nerfs are happening and if first coil nerfs are any indication, they are here to stay. So I'll just be laughing all the way to T9, thanks by the way for bashing your heads against second coil for 9 months, I'm sure those strategies will come in handy.
I don't see that they have very much choice if they're going to put the content in the Duty Finder, because otherwise the random chance of failure due to one single person is too high, and it's a bad experience for the others using the duty finder no matter how skilled they personally are. So basically any full-party content in the Duty Finder is going to be designed so that it can generally survive one somewhat-bad apple (though maybe not more than one).
Perhaps the solution would be to create three tiers for this content: progression, original, and savage. Only Progression would be in the Duty Finder. That way people who still want to experience the original have a chance if they put together a party, but people who use the Party Finder can have an experience that takes into consideration the age of the content (to assist story-related catch-up).
Last edited by polyphonica; 11-18-2014 at 05:22 PM.
Brilliantly said, Snuggle... I dont think I could have said it better. +1 to you.Maybe they could nerf it to such an extent that all you arrogant elitists leave the game at which time they bump it back up to more reasonable levels when your gone.
The content is around 9 months old, you have both savage mode coils and final coils to keep you elitists busy and challenged. SE are doing the right thing making very old content easier for people to catch up on. People who still want the more extreme challenges can opt for savage or final coils, the only reason anyone would be against this is if damages their clear selling or they are simply egotistical, arrogant or elitist trying to keep people from doing something they have long since potentially surpassed. If you have not cleared it and want the challenge you still have that in the other mode and in the later coils.
To the pathetic arrogant elitists who are irritated because more people can now have a chance at clearing content... (and thus, diminishing your precious revenues from selling clears)... you are either childishly delusional or too wrapped up in your perceptions of grandiosity not to have seen this coming.
Allow me to shatter your bubble even further: In gaming concepts, there is a very important spectrum element called "FLOW"... or what some game designers call "Cognitive Flow". Every excellent game needs it as a solid way to respond to players general level of skills or else they lose players. FFXIV is no different.
The basic psychology behind this is simply that if a game is too hard, people become frustrated and leave... and if its too easy, people get bored and also leave. Thus the "Flow" is that comfort region where you find your skill niche and are happy to continue playing the game.
In FFXIV, the timing for easing the difficulty for Second Coil was due... and the Devs know this very well; which is why I totally support this move. Actually, I even think it should have been implemented since when 2.4 launched but thats also debatable. Less than 5% of the player base has cleared Second Coil and thus, their Flow is to have the challenges of Final Coil and Second Coil Savage Mode. For the remaining majority of the players base, their Flow is to challenge Second Coil (at least until Crystal Tower stage three emerges in 2.5).
This helps to maintain the player base and establishes the groundword for how to help even newer players achieve progression... emphasis on the word "helps" because there are still many other factors at play; but that's another topic entirely.
So yeah Elitists... quit yammering and whining just because more players now have a chance at getting that High Allagan loot you've been soooooooo proud of obtanining... (if that loot is what defines you in the game then you've missed the point completely). At the end of the day, SE needs to constantly expand player numbers and show a bank balance thats in the black... get with the program.
"After ten years, finally headed to Sharlayan... absolutely stoked"
Funny thing is, everyone (casuals, elitist, complainers, what have you) is going to log into the game after the patch, que up for SCoB find out for themselves how much easier it is and be content about it. Because u know what? it's more efficient now to get what u want out of it. Just enjoy the ride lol.
This Here is the reason why people who want to learn and want to do the so called "hard" content can'tHaha, whine all you want, nerfs are happening and if first coil nerfs are any indication, they are here to stay. So I'll just be laughing all the way to T9, thanks by the way for bashing your heads against second coil for 9 months, I'm sure those strategies will come in handy.
I also feel that nerfing one-hit-kill mechanics is a valid choice in a game as plagued with latency/lag issues as FFXIV is. I've been in numerous Titan and Levi EX runs where people with multiple clears under their belt got sent flying off the platform due to unfortunately-timed lag spikes, and some of these were people who were using VPNs specifically to try to combat the latency. No one wants to be That Person who causes a raid-wide wipe due to something that was out of their control.
Nobody even does savage coil. I'm no try hard especially not for achievements. I like the original mechanics, now doing scob is either not worth it or not worth it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.