Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Krimzon View Post
    I mean sure I guess it can be fun.
    You answered your own quandary. >w>
    (2)

  2. #22
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    There's MGS if you wanna play wif guns.
    (0)

  3. #23
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by radioactive_lego View Post
    There's MGS if you wanna play wif guns.
    ...Is Metal Gear Solid a fantasy MMORPG now? >o>
    (1)

  4. #24
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Mimilu View Post
    ...Is Metal Gear Solid a fantasy MMORPG now? >o>
    It is as much as FFXIV needs guns.
    (0)

  5. #25
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by radioactive_lego View Post
    It is as much as FFXIV needs guns.
    There are already guns in XIV, we as the players just haven't been given them yet. Plus, a gun using class has been planned since 1.0 and Yoshi P has been hinting at it.
    (2)

  6. #26
    Player
    Korilynn's Avatar
    Join Date
    Nov 2014
    Posts
    143
    Character
    J'esshica Clahne
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I would love to see it be a combination of DPS and Healing. A combination of guns and magic! A gun mage/witch!
    (0)

  7. #27
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mimilu View Post
    Musketeer
    - Which weapon do Musketeers start out with before using their skills?
    Pistol.
    - Is there any difference other then access to certain skills between the two weapons? Like attack power or speed?
    I'm thinking your autoshots deal more damage while in musket while they deal less with pistols. I wanted to also add a distance difference but that got too messy for my liking.
    - Is the user stationary when Barrage is used and can it be canceled if I want to use a different skill?
    Yes.

    Chemist
    - I think replacing Tranquilizer Dart with some kind of utility skill like a group Damage Mitigation or Cure Potency boost might be better, seeing at this is already coming from a DPS class, it won't have as much problems dealing with enemies like Conjurer. That or give it to Musketeer.
    Tranq Shot is actually there for the sake of utility, similar to why WHM has repose and BLM has Sleep.

    Quote Originally Posted by Krimzon View Post
    I mean sure I guess it can be fun but it's not like anyone at SE/FF14 development team is actually going to look at this and use these skills. By the time they even announce/hint at a new class they probably have everything or most of everything already written out.
    While this may be true, it definitely is fun to create something. There are also happy coincidences, which are nice but never expected.
    (0)
    Last edited by Duelle; 12-16-2014 at 07:28 PM.

  8. #28
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Duelle View Post
    I'm thinking your autoshots deal more damage while in musket while they deal less with pistols. I wanted to also add a distance difference but that got too messy for my liking.
    What if Pistols were weaker by had a faster auto-attack rate to compensate?

    Quote Originally Posted by Duelle View Post
    Tranq Shot is actually there for the sake of utility, similar to why WHM has repose and BLM has Sleep.
    I just think that compared to White Mage and Scholar, your Chemist is missing some sort of Damage Mitigation skill (Protect, Stoneskin, Adloquium, Succor, Sacred Soil). A control skill like a Sleep is nice but I think it would be better on the class versus the job.

    Another question I forgot to ask was what would your jobs cross-skills be?
    (0)

  9. #29
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mimilu View Post
    I just think that compared to White Mage and Scholar, your Chemist is missing some sort of Damage Mitigation skill (Protect, Stoneskin, Adloquium, Succor, Sacred Soil). A control skill like a Sleep is nice but I think it would be better on the class versus the job.
    I personally wouldn't want to give gunner that type of utility. It just doesn't sit well with me.

    I guess if CHM has to have some form of damage mitigation (though by design Stoneskin is a lot more inconvenient to cast than Adlo/Succor), I'd go the route of the drug whatshisname from the PGL quest smokes before he fights you. Another option would be a potion that restores HP when the targetted party member takes damage, though I wanted to save that mechanic for a different healer.
    Another question I forgot to ask was what would your jobs cross-skills be?
    That's kind of where I'm at a loss. Assuming CHM uses TP to heal rather than MP, it would make sense for it to cross class stuff off lancer (invigorate) and pugilist (mainly Internal Release and Mantra). Likewise Gunner would probably be lifting stuff from archer (Raging Strikes, Quelling Strikes) and lancer (Invigorate).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #30
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Korilynn View Post
    I would love to see it be a combination of DPS and Healing. A combination of guns and magic! A gun mage/witch!
    Since everyone is posting off the wall ideas ...

    Cleric

    Base Class: ACN or whatever new gun class /w Lv 15 ACN
    Fighting Style: Gun-Kata
    Weapons: Dual Pistols

    A fighting style based on geometrical calculations. Pet (Carbuncle) and owner will work hand in hand to deal damage, with the Carbuncle setting up patterned Aetherfields around enemies empowering the Cleric's shots against said enemies.

    Maybe have the state of the Aetherfield change with each shot fired into it, the Carbuncle's job would be creating the Aetherfields and maybe alter it's state to the benefit of the Cleric.
    (0)
    Last edited by Bishop81; 12-17-2014 at 09:16 PM.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast