Quote Originally Posted by Duelle View Post
Snip
COMPETITION!
Just kidding...Kind of... >w>
I do have a few questions/suggests though.

Musketeer
- Which weapon do Musketeers start out with before using their skills?
- Is there any difference other then access to certain skills between the two weapons? Like attack power or speed?
- Is the user stationary when Barrage is used and can it be canceled if I want to use a different skill?
- I would recommend boosting Field Potion's potency to around 200-220. Even without a cast time, you won't reach Cure's or Physick's healing potency (400) at 150.

Chemist
- I think replacing Tranquilizer Dart with some kind of utility skill like a group Damage Mitigation or Cure Potency boost might be better, seeing at this is already coming from a DPS class, it won't have as much problems dealing with enemies like Conjurer. That or give it to Musketeer.