Oh hey look my misunderstanding of tics made me wrong about one specific move, ok. Everything else I said was true however so as I'd said I know exactly how the job will play because it's overly simple, especially compared to its XI ancestor. Anyhow, the point of me coming into this thread was to simply explain some basics about game design in terms of player experience, and to contest the laughable notion that NIN is a more difficult job than the other two melee DPS, which it isn't. The only noticeably challenging part of NIN shouldn't even really exist which is that the sluggishness of mudra makes it so you need very strict button discipline so as to avoid lag causing a failure. That's really about it. The job's simply not especially high on the difficulty curve, and even memorizing the mudra wasn't what it was chalked up to be because several combinations are non-specific which not only makes it far easier but is also completely stupid from a lore perspective.