Actually, my actual account has everything at 50, not that that matters. Went over this in the other thread already. Ad hominem doesn't detract anything from the points I've made.
Actually, my actual account has everything at 50, not that that matters. Went over this in the other thread already. Ad hominem doesn't detract anything from the points I've made.
Last edited by Nalien; 11-19-2014 at 04:07 AM.


I'd love to see some proof so that I could take you a little more seriously but I doubt I'll get it. Fact is, when you hide behind an alt nobody can tell if you're full of shit so people will assume you are, I'm not surprised you went over this in another thread already, quit hiding and you won't have to.
What I don't understand is that DRG buffs are confirmed, why are you crying for ninja to get positional requirements aside from Dancing Edge and TA? Odds are NIN will be demoted to 3rd place and then the fact that DRG and MNK are slightly more difficult (because give me a break, neither is actually hard) will be a moot point. People enjoy ninja because it's a completely different playstyle than DRG and MNK, why do you need to try and ruin that for them?


For the record, I'm very happy they are buffing DRG. It's a long deserved buff that will make a lot of people happy. I just don't understand why people are trying to get NIN nerfed at the same time because there is no need for a nerf, the only ones suffering at the moment are dragoons and they have been since long before ninja was release.

I wouldn't bother continuing to argue Nailen, they don't seem to grasp basic design elements in terms of player engagement (IE: Game Feel, XIV sans positional = literally removing the last element of physical execution involved from rotations.) They're also hyper focusing on highly controlled situations IE endgame with a static where (ideally) everything runs perfectly smooth and there's no variance.
I'm not hyper focusing, I'm just saying that no one cares about losing some dps in a dungeon you farm 500 times before new content is added.... they don't seem to grasp basic design elements in terms of player engagement (IE: Game Feel, XIV sans positional = literally removing the last element of physical execution involved from rotations.) They're also hyper focusing on highly controlled situations IE endgame with a static where (ideally) everything runs perfectly smooth and there's no variance.
You are awfully good at putting words in my mouth too. I don't like positionals, which is the whole reason I switched from monk to ninja. I don't think they should add positional requirements to all ninja attacks just because you find it somehow difficult and enjoyable. Not everything has to be exactly the same. There are enough similarities between all jobs already. FFXIV is not a complex game in terms of class/job mechanics.
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