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  1. #41
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    On one hand, T6/T7/T8 are facerolls now. On the other, Savage T6/T7/T8 still exist. However, the leap from one to the other is now even larger than before.

    At least they didn't change T9.
    (1)

  2. #42
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Damage dealt by the attack Sharp Sting used by dark matter hornets has been reduced.
    Dark matter hornets will no longer continue to spawn after phase transitions, even when players are afflicted by the Honey-glazed status effect.


    But seriously, "mechanic" damage reduction is not destroying the actual mechanic. Just because you don't get one shot anymore doesn't mean you should ignore it entirely. The biggest issue i have with this patch is nothing for the DRG's. Guess its back to my corner till 2.45.
    (1)

  3. #43
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    seems to me like they're just making them easier to aid in itemization for the FCOB.
    Which is PRECISELY what I said about hunts before 2.4 and was pretty much proven right when 2.4 rolled around and only the S ranks were updated with poetics drops.
    Until they add the next 24 man, the only real options for gearing up new or returning players for FCOB, which requires not just an iLevel minimum, but the right combination of items, is SCOB, Soldiery, Crafting, and Poetics.
    Poetics is the ideal, but it's slow, with about half to three quarters of an item gained per week, while crafting is ludicrously expensive (an ideally melded HQ piece costing somewhere in the neighborhood of 7 million gil, and that's if you're VERY luck with melds). Soldiery is the fastest way but not all the stats are ideal, which leads SCOB.
    In short, in order to facilitate people actually being able to ATTEMPT t9 and FCOB, they made SCOB easier.
    Why is anyone surprised? They've done this before, but with BCOB there wasn't as much TO make easier since it was basically a couple DPS checks and an add fest before twintania. Who people still complain about being too hard.
    (2)

  4. #44
    Player
    Atkinsj7's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    62
    Character
    Airi Elvellonwer
    World
    Siren
    Main Class
    Arcanist Lv 61
    @aerolol War and pld can survive if War pops vengence and pld pops sentienl or combo with rampart and bulwark. i do all the time in my static when we was clearing T6-9 weekly. my static laugh at me when i get hit by blighted
    (0)

  5. #45
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    The other changes to the fights are, in my opinion, okay in a sense. I'm glad they didn't touch T9 at all because my group is still working on the divebomb phase and for that sweet kill! The echo is definitely going to be helpful in our efforts to clear it. However, both sides shouldn't be assuming much until we can try out the adjusted fights ourselves. Who knows? Maybe the adjustments weren't too severe because in the developers point of view, "damage has been reduced" could just mean that they only took off a thousand points of damage from the actual skill which can still kill people. So it's a little too early to be celebrating or dreading.

    They didn't seem to have touched Melusine's damage and venomous tail and her adds and their damage, as well as Rafflesia's briars, spits, slugs, honeys, vines, and rotten stench. Shriek by the looks of it seems to be hard to recover from because if you petrify the whole team, the boss gets a damage stack (which they don't seem to have adjusted) and you also don't have anyone healing for 10 seconds which could potentially be quite deadly if people weren't paying attention. The changes to T8 are very much welcome and are great for those who aren't able to meet those dps checks.

    I welcome these changes, but it will not help a lot of people get through the skill checks in FCoB which is pretty high.

    The attack power and evasion of Renauld has been reduced.
    Though, this is the only thing I'm extremely sad about.
    (0)
    Last edited by AdamFyi; 11-18-2014 at 04:58 PM.

  6. #46
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Marxam View Post
    But seriously, "mechanic" damage reduction is not destroying the actual mechanic. Just because you don't get one shot anymore doesn't mean you should ignore it entirely.
    If you can ignore it, why try to learn the mechanic? Why not keep DPSing during Blighted and get a quick Cure3 if it won't instagib you? I think the t7 nerf is fine as you still get halted by messing up (not exactly as punishing as killing you, but still teaches you You Shouldn't Do That), but man... I didn't think T6 could be more faceroll than before...
    (0)

  7. #47
    Player
    MortalWare's Avatar
    Join Date
    Jul 2013
    Posts
    118
    Character
    Dash Meridian
    World
    Jenova
    Main Class
    Fisher Lv 70
    Why are they adding even more restrictions to leveling and unlocking the 'fun' ?

    Before:
    Players must reach level 30 with the job’s associated class.
    After:
    Players must reach level 30 with the job’s associated class, and have completed the main scenario quest "Sylph-management."
    (2)

  8. #48
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by MortalWare View Post
    Why are they adding even more restrictions to leveling and unlocking the 'fun' ?

    Before:
    Players must reach level 30 with the job’s associated class.
    After:
    Players must reach level 30 with the job’s associated class, and have completed the main scenario quest "Sylph-management."
    Because RMT.

    Anyway, it's a lvl 20 quest in the main story, pretty much right after Ifrit.
    (2)

  9. #49
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MortalWare View Post
    Why are they adding even more restrictions to leveling and unlocking the 'fun' ?
    Probably just another unsuccessful attempt to stop RMT botting, besides the quest required is right after Ifrit at level 20 which you'll want to have done anyway long before you're close to unlocking your job since you need to continue doing the main story quests to unlock several dungeons during those levels such as Toto-Rak, Haukke Manor and Brayflox.
    (0)
    Last edited by Tyrn; 11-18-2014 at 05:24 PM. Reason: forgot to type in dungeons

  10. #50
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    ^ slow down bots more than likely
    (1)

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