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  1. #31
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    When T6 till T9 where released....

    Softcore players: WTF are all these mechanics and 1 hit kills??
    Hardcore players: Quit whining in the forums and you might clear it.

    Now.....

    Hardcore players: The whiners win again.. WTF are these nerfs!
    Softcore players: Quit whining you got savage coil right.


    The circle of whine never ends.....

    Meanwhile Generic players are like...
    First time T6 ti T9 released

    Generic players: O dear me.. are these instant death and mechanics. Better luck next time.

    Now

    Generic player: O look nerfs. Let go try it again.
    (12)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  2. #32
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Canadane View Post
    They tend to remove insta-kill mechanics.
    Outside of bee stings (Qarn, and now T6) and AK last boss' AoE (both which you could squeak by with enough HP/buffs for their time), they haven't nerfed OHKO before to my knowledge.

    Twisters, dreadknight, and death-wall still be giving people problems in T5.
    (0)

  3. #33
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Prototype909 View Post
    Fights in this game do not become mechanically easier as you progress, they become mechanically harder.
    Orly, I wonder if every new fight was harder than the previous, wouldn't they reach a limit? Wouldn't they reach a point where the skill required would be too high? People kept saying the same even about trials but each trial has its own difficutly level not related to the previous, it's not much different here, I bet if you asked around you will get different opinions on which was the easiest and hardest turn.

    And yes, you are just trying to preserve your special snowflake status, denial wont hide that.

    At least people will be able to farm it faster to gear alts.
    (4)

  4. #34
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    So Titan and Garu EX still have 1 shot mechanics and tank swapping while T6 doesn't?

    Am I understanding this right?

    I'm softcore and I don't really see how that makes sense.
    (1)

  5. #35
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kaisha View Post
    Outside of bee stings (Qarn, and now T6) and AK last boss' AoE (both which you could squeak by with enough HP/buffs for their time), they haven't nerfed OHKO before to my knowledge.

    Twisters, dreadknight, and death-wall still be giving people problems in T5.
    I'm pretty sure SE didn't intend the wall dodge for divebombs. You're suposed to do them like in T9. So we can't really complain about a problem players themselves made.
    (0)

  6. #36
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Edeline View Post
    You're suposed to do them like in T9. So we can't really complain about a problem players themselves made.
    T9 shows you ahead of time where they'll be diving in from so you can prepare for it. T5 is just whichever spot is closest to the target, and then does it three times in a row to randomly picked targets with a shorter time frame to get away in comparison to T9.

    Death wall is a mechanic at any rate since you're supposed to avoid hitting it, and divebombs have the added large knockback effect to drill that into your head. The pit just ended up being ideal since it removes the need to check for Twin and dodge to the side of wherever he's pointing at.
    (0)

  7. #37
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    People who had trouble with twisters and divebombs in T5 are going to be in for a shock when they try to do T9 in the duty finder. In the coming days a bunch of T9 is too hard topics.
    (0)

  8. #38
    Player
    Nep_Nep's Avatar
    Join Date
    May 2014
    Posts
    484
    Character
    Nep Nep
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Zumi View Post
    People who had trouble with twisters and divebombs in T5 are going to be in for a shock when they try to do T9 in the duty finder. In the coming days a bunch of T9 is too hard topics.
    I personally welcome the challenge of T9.
    I found T5 fun. The fight part. Not the DF part. xD
    (1)

  9. #39
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaisha View Post
    Outside of bee stings (Qarn, and now T6) and AK last boss' AoE (both which you could squeak by with enough HP/buffs for their time), they haven't nerfed OHKO before to my knowledge.

    Twisters, dreadknight, and death-wall still be giving people problems in T5.
    Ah sorry, I didn't mean to word that in a way meaning they remove ALL insta-kill mechanics.
    It just seems those are the things they actually do target quite often.

    But Twisters did in fact get a nerf.
    (0)

    http://king.canadane.com

  10. #40
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    I'm not a huge fan of instant kill mechanics in the first place. I think they should be punishing, but not crippling.

    At least I feel that way about instant kills in non-endgame fights. In the true badass boss fights at the ends of coils or tops of towers or whatever, yes. Instant kill mechanics. The bosses leading up to those badass fights should have lower-level versions of those mechanics that are less punishing, in order to prep you for the instant-kills in the final bosses.

    I've done t6, and honestly the instant-kill bouquet was never something I particularly worried about... Except when it happened to me randomly when I literally wasn't doing anything at all. Or if I wasn't paying attention. :P Anyway, I think it's a good idea to "Dumb this down". As for the nerf in t7, I'm fine with petrification no longer one-shotting you (For already stated reasons) but the rest seems like kind of a cop-out. I've never made attempts on 8 so I can't comment on that.
    (2)

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