


I'm pretty sure SE didn't intend the wall dodge for divebombs. You're suposed to do them like in T9. So we can't really complain about a problem players themselves made.

T9 shows you ahead of time where they'll be diving in from so you can prepare for it. T5 is just whichever spot is closest to the target, and then does it three times in a row to randomly picked targets with a shorter time frame to get away in comparison to T9.
Death wall is a mechanic at any rate since you're supposed to avoid hitting it, and divebombs have the added large knockback effect to drill that into your head. The pit just ended up being ideal since it removes the need to check for Twin and dodge to the side of wherever he's pointing at.
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