They talking about the move used by the acidic honies that people leave up that stack a debuff on you if you don't feed slugs.
T6 was already on Farm mode so they didn't really have to nerf it beyond the 10% echo. T7 will feel like a whole new turn, but hopefully the nerf will make it less annoying to pug. They didn't change much with T8 really which is good. T9 is still mechanically the same.
I mean for me at least, it will make it less annoying to pug these turns as that's what I mostly did. If you have a group of dedicated little raiders you're better off just beating T9 and progressing towards Final Coil instead of trying to relive your glory days in turns 6-8.
I mean, I agree to an extent. However, Second coil of Bahamut is there to prep you for Final Coil of Bahamut. I've not set foot it FcoB yet, but I'm pretty sure it will also have its lions share of one shot mechanics. But this will definitely push more people into ScoB which I guess will make it easier to find groups and friends that share the same interest.
Last edited by Coatl; 11-18-2014 at 03:43 PM.
All I have to say about people whining about nerfs
AHAHAHAHAHAHHA!!!!
I survived to Blighted as a Warrior once.
I was stoneskined, had just used Inner Beast and Mercy Stroke on the bee (or was it a bulb?) and it healed me for a few hundreds HP.
I'm not really sure what saved me but I survived with 400 HP. I have video as proof on my ps4 XD
But yeah... It's kinda sad they nerfed some of the best mechanics.
Only mechanic I wouldn't mind seeing nerfed on t9 is the boss recovering HP when it hits someone with Lunar Dynamo.
One shotting the person (or almost that) isn't enough already, boss HAS to recover HP as well!! WTF
Yeah, it hits for around 10k'ish dmg prior to 2.41's nerf.
Only hits for around 4k dmg (modern gear nets you 5k+ easily), and the fight is so scripted you shouldn't be getting hit by it at all.Only mechanic I wouldn't mind seeing nerfed on t9 is the boss recovering HP when it hits someone with Lunar Dynamo.
One shotting the person (or almost that) isn't enough already, boss HAS to recover HP as well!! WTF
Nael did this in 1.0 as well, so I don't think they'd remove such an homage.
They tend to remove insta-kill mechanics. In T9 this may be Binding Chains, Heavensfall (direct landing on you damage), and Garrote stacks.
Not that I'd welcome any changes to these, mind you.
http://king.canadane.com
Considering that T5 was left mostly unchanged from what I was told, I'd doubt they'd change up anything on Nael Deus Darnus.
Outside of bee stings (Qarn, and now T6) and AK last boss' AoE (both which you could squeak by with enough HP/buffs for their time), they haven't nerfed OHKO before to my knowledge.
Twisters, dreadknight, and death-wall still be giving people problems in T5.
I'm pretty sure SE didn't intend the wall dodge for divebombs. You're suposed to do them like in T9. So we can't really complain about a problem players themselves made.
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