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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nep_Nep View Post
    "Damage dealt by Blighted bouquet reduced*
    So it no longer one hit kills?
    Awww I actually liked that mechanic. It was an interesting one.

    "Players will no longer receive a damage vulnerability debuff"
    No more Tank Swaps?
    They talking about the move used by the acidic honies that people leave up that stack a debuff on you if you don't feed slugs.
    (0)

  2. #2
    Player
    Nep_Nep's Avatar
    Join Date
    May 2014
    Posts
    484
    Character
    Nep Nep
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Zumi View Post
    They talking about the move used by the acidic honies that people leave up that stack a debuff on you if you don't feed slugs.
    ohhh stand corrected then. Still sad about blighted. Cause I liked that.
    (1)

  3. #3
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    T6 was already on Farm mode so they didn't really have to nerf it beyond the 10% echo. T7 will feel like a whole new turn, but hopefully the nerf will make it less annoying to pug. They didn't change much with T8 really which is good. T9 is still mechanically the same.

    I mean for me at least, it will make it less annoying to pug these turns as that's what I mostly did. If you have a group of dedicated little raiders you're better off just beating T9 and progressing towards Final Coil instead of trying to relive your glory days in turns 6-8.

    Quote Originally Posted by ClaireAbigail View Post
    wow....what a nerf D: those one hit mechanics are actually super fun and brought many tears and laughters....ah well~ the others gotta catch up somehow right? give them the old carrot and dangle a new and better carrot infront of them (FcoB)
    I mean, I agree to an extent. However, Second coil of Bahamut is there to prep you for Final Coil of Bahamut. I've not set foot it FcoB yet, but I'm pretty sure it will also have its lions share of one shot mechanics. But this will definitely push more people into ScoB which I guess will make it easier to find groups and friends that share the same interest.
    (0)
    Last edited by Coatl; 11-18-2014 at 03:43 PM.

  4. #4
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    All I have to say about people whining about nerfs

    AHAHAHAHAHAHHA!!!!
    (5)

  5. #5
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    I survived to Blighted as a Warrior once.

    I was stoneskined, had just used Inner Beast and Mercy Stroke on the bee (or was it a bulb?) and it healed me for a few hundreds HP.

    I'm not really sure what saved me but I survived with 400 HP. I have video as proof on my ps4 XD



    But yeah... It's kinda sad they nerfed some of the best mechanics.


    Only mechanic I wouldn't mind seeing nerfed on t9 is the boss recovering HP when it hits someone with Lunar Dynamo.
    One shotting the person (or almost that) isn't enough already, boss HAS to recover HP as well!! WTF
    (0)

  6. #6
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by aerolol View Post
    I survived to Blighted as a Warrior once.
    Yeah, it hits for around 10k'ish dmg prior to 2.41's nerf.

    Only mechanic I wouldn't mind seeing nerfed on t9 is the boss recovering HP when it hits someone with Lunar Dynamo.
    One shotting the person (or almost that) isn't enough already, boss HAS to recover HP as well!! WTF
    Only hits for around 4k dmg (modern gear nets you 5k+ easily), and the fight is so scripted you shouldn't be getting hit by it at all.
    (0)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by aerolol View Post
    Only mechanic I wouldn't mind seeing nerfed on t9 is the boss recovering HP when it hits someone with Lunar Dynamo.
    One shotting the person (or almost that) isn't enough already, boss HAS to recover HP as well!! WTF
    Nael did this in 1.0 as well, so I don't think they'd remove such an homage.
    They tend to remove insta-kill mechanics. In T9 this may be Binding Chains, Heavensfall (direct landing on you damage), and Garrote stacks.
    Not that I'd welcome any changes to these, mind you.
    (0)

    http://king.canadane.com

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Canadane View Post
    Nael did this in 1.0 as well, so I don't think they'd remove such an homage.
    They tend to remove insta-kill mechanics. In T9 this may be Binding Chains, Heavensfall (direct landing on you damage), and Garrote stacks.
    Not that I'd welcome any changes to these, mind you.
    Considering that T5 was left mostly unchanged from what I was told, I'd doubt they'd change up anything on Nael Deus Darnus.
    (0)

  9. #9
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Canadane View Post
    They tend to remove insta-kill mechanics.
    Outside of bee stings (Qarn, and now T6) and AK last boss' AoE (both which you could squeak by with enough HP/buffs for their time), they haven't nerfed OHKO before to my knowledge.

    Twisters, dreadknight, and death-wall still be giving people problems in T5.
    (0)

  10. #10
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kaisha View Post
    Outside of bee stings (Qarn, and now T6) and AK last boss' AoE (both which you could squeak by with enough HP/buffs for their time), they haven't nerfed OHKO before to my knowledge.

    Twisters, dreadknight, and death-wall still be giving people problems in T5.
    I'm pretty sure SE didn't intend the wall dodge for divebombs. You're suposed to do them like in T9. So we can't really complain about a problem players themselves made.
    (0)

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