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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,472
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by aerolol View Post
    Only mechanic I wouldn't mind seeing nerfed on t9 is the boss recovering HP when it hits someone with Lunar Dynamo.
    One shotting the person (or almost that) isn't enough already, boss HAS to recover HP as well!! WTF
    Nael did this in 1.0 as well, so I don't think they'd remove such an homage.
    They tend to remove insta-kill mechanics. In T9 this may be Binding Chains, Heavensfall (direct landing on you damage), and Garrote stacks.
    Not that I'd welcome any changes to these, mind you.
    (0)

    http://king.canadane.com

  2. #2
    Player
    Atkinsj7's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    62
    Character
    Airi Elvellonwer
    World
    Siren
    Main Class
    Arcanist Lv 61
    @aerolol War and pld can survive if War pops vengence and pld pops sentienl or combo with rampart and bulwark. i do all the time in my static when we was clearing T6-9 weekly. my static laugh at me when i get hit by blighted
    (0)

  3. #3
    Player
    QuinceTaru's Avatar
    Join Date
    Aug 2013
    Posts
    364
    Character
    Quince Viville
    World
    Balmung
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nep_Nep View Post
    "Damage dealt by Blighted bouquet reduced*
    So it no longer one hit kills?
    Awww I actually liked that mechanic. It was an interesting one.

    "Players will no longer receive a damage vulnerability debuff"
    No more Tank Swaps?

    Raffy might as well be a Tank and Spank then. Dunno how the others will be. *hasn't gotten that far*
    Glad they didn't nerf T9. xD
    Only the acids wont cause stacks im sure boss still will
    (0)

  4. #4
    Player
    Deahon's Avatar
    Join Date
    Sep 2014
    Posts
    11
    Character
    Deahon Maxwell
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Blighted hit's for 16-18k I had Vengeance on and was hit for 8.6k and didn't die..
    (0)
    I am the one still Swinging!


  5. #5
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    those hellish 2nd coil nerfs
    (0)

  6. #6
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    And so the whiners win again and Second Coil mechanics are nerfed. At least T9 is still in-tact, -for now-.

    And because I know someone is going to call me some elitist trying to preserve my special snowflake status or w/e, let me just preempt you by saying that's not the case. Fights in this game do not become mechanically easier as you progress, they become mechanically harder. If you can't deal with the mechanics in T6-8 there is very little probability you're going to be able to handle the mechanics in T9, let alone Final Coil. Mechanics compromise more of the actually "Fights" in this game than knowing your class/rotation does, this is why I don't have a problem with echo because you will always have the opportunity to understand or learn your optimal rotation/cooldown usage. By nerfing the mechanics you are basically moving people into content that they don't have the ability to execute, and thus you move the complaints about content into the newest set of content rather than leaving people to figure out content that they deserve to be in still. Not everyone HAS to be in Final Coil, some people still need to learn how to deal with the more complex mechanics of T7-8 before they -deserve- to be able to move on to the latest content (6 was zergable even before these changes, so that makes it even more laughable). There's nothing elitist about that, it's just a reality that people are being advanced into content they have no business challenging just because they're upset about being left behind in content that is only ONE MAIN PATCH CYCLE OLD.
    (12)
    Last edited by Prototype909; 11-18-2014 at 03:34 PM.

  7. #7
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Prototype909 View Post
    Fights in this game do not become mechanically easier as you progress, they become mechanically harder.
    Orly, I wonder if every new fight was harder than the previous, wouldn't they reach a limit? Wouldn't they reach a point where the skill required would be too high? People kept saying the same even about trials but each trial has its own difficutly level not related to the previous, it's not much different here, I bet if you asked around you will get different opinions on which was the easiest and hardest turn.

    And yes, you are just trying to preserve your special snowflake status, denial wont hide that.

    At least people will be able to farm it faster to gear alts.
    (4)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Prototype909 View Post
    And so the whiners win again and Second Coil mechanics are nerfed. At least T9 is still in-tact, -for now-.

    And because I know someone is going to call me some elitist trying to preserve my special snowflake status or w/e, let me just preempt you by saying that's not the case. Fights in this game do not become mechanically easier as you progress, they become mechanically harder. If you can't deal with the mechanics in T6-8 there is very little probability you're going to be able to handle the mechanics in T9, let alone Final Coil. Mechanics compromise more of the actually "Fights" in this game than knowing your class/rotation does, this is why I don't have a problem with echo because you will always have the opportunity to understand or learn your optimal rotation/cooldown usage. By nerfing the mechanics you are basically moving people into content that they don't have the ability to execute, and thus you move the complaints about content into the newest set of content rather than leaving people to figure out content that they deserve to be in still. Not everyone HAS to be in Final Coil, some people still need to learn how to deal with the more complex mechanics of T7-8 before they -deserve- to be able to move on to the latest content (6 was zergable even before these changes, so that makes it even more laughable). There's nothing elitist about that, it's just a reality that people are being advanced into content they have no business challenging just because they're upset about being left behind in content that is only ONE MAIN PATCH CYCLE OLD.
    * The adjustments listed above will not be applied to the Second Coil of Bahamut (Savage).
    (6)

  9. #9
    Player
    Size's Avatar
    Join Date
    Aug 2013
    Posts
    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Felis View Post
    * The adjustments listed above will not be applied to the Second Coil of Bahamut (Savage).
    Good point. pwned?
    (0)

  10. #10
    Player
    Bamboofox's Avatar
    Join Date
    Nov 2013
    Posts
    139
    Character
    Rio D'khan
    World
    Goblin
    Main Class
    Warrior Lv 90
    Hm, I might hop into DF Second Coil sometime to see these changes in action. *famous last words*

    I do love how Turn 9 was left untouched mechanics-wise (there will be the Echo, of course).
    (0)

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