Nael did this in 1.0 as well, so I don't think they'd remove such an homage.
They tend to remove insta-kill mechanics. In T9 this may be Binding Chains, Heavensfall (direct landing on you damage), and Garrote stacks.
Not that I'd welcome any changes to these, mind you.
http://king.canadane.com
@aerolol War and pld can survive if War pops vengence and pld pops sentienl or combo with rampart and bulwark. i do all the time in my static when we was clearing T6-9 weekly. my static laugh at me when i get hit by blighted
Only the acids wont cause stacks im sure boss still will"Damage dealt by Blighted bouquet reduced*
So it no longer one hit kills?
Awww I actually liked that mechanic. It was an interesting one.
"Players will no longer receive a damage vulnerability debuff"
No more Tank Swaps?
Raffy might as well be a Tank and Spank then. Dunno how the others will be. *hasn't gotten that far*
Glad they didn't nerf T9. xD
Blighted hit's for 16-18k I had Vengeance on and was hit for 8.6k and didn't die..
I am the one still Swinging!
those hellish 2nd coil nerfs
And so the whiners win again and Second Coil mechanics are nerfed. At least T9 is still in-tact, -for now-.
And because I know someone is going to call me some elitist trying to preserve my special snowflake status or w/e, let me just preempt you by saying that's not the case. Fights in this game do not become mechanically easier as you progress, they become mechanically harder. If you can't deal with the mechanics in T6-8 there is very little probability you're going to be able to handle the mechanics in T9, let alone Final Coil. Mechanics compromise more of the actually "Fights" in this game than knowing your class/rotation does, this is why I don't have a problem with echo because you will always have the opportunity to understand or learn your optimal rotation/cooldown usage. By nerfing the mechanics you are basically moving people into content that they don't have the ability to execute, and thus you move the complaints about content into the newest set of content rather than leaving people to figure out content that they deserve to be in still. Not everyone HAS to be in Final Coil, some people still need to learn how to deal with the more complex mechanics of T7-8 before they -deserve- to be able to move on to the latest content (6 was zergable even before these changes, so that makes it even more laughable). There's nothing elitist about that, it's just a reality that people are being advanced into content they have no business challenging just because they're upset about being left behind in content that is only ONE MAIN PATCH CYCLE OLD.
Last edited by Prototype909; 11-18-2014 at 03:34 PM.
Orly, I wonder if every new fight was harder than the previous, wouldn't they reach a limit? Wouldn't they reach a point where the skill required would be too high? People kept saying the same even about trials but each trial has its own difficutly level not related to the previous, it's not much different here, I bet if you asked around you will get different opinions on which was the easiest and hardest turn.
And yes, you are just trying to preserve your special snowflake status, denial wont hide that.
At least people will be able to farm it faster to gear alts.
* The adjustments listed above will not be applied to the Second Coil of Bahamut (Savage).And so the whiners win again and Second Coil mechanics are nerfed. At least T9 is still in-tact, -for now-.
And because I know someone is going to call me some elitist trying to preserve my special snowflake status or w/e, let me just preempt you by saying that's not the case. Fights in this game do not become mechanically easier as you progress, they become mechanically harder. If you can't deal with the mechanics in T6-8 there is very little probability you're going to be able to handle the mechanics in T9, let alone Final Coil. Mechanics compromise more of the actually "Fights" in this game than knowing your class/rotation does, this is why I don't have a problem with echo because you will always have the opportunity to understand or learn your optimal rotation/cooldown usage. By nerfing the mechanics you are basically moving people into content that they don't have the ability to execute, and thus you move the complaints about content into the newest set of content rather than leaving people to figure out content that they deserve to be in still. Not everyone HAS to be in Final Coil, some people still need to learn how to deal with the more complex mechanics of T7-8 before they -deserve- to be able to move on to the latest content (6 was zergable even before these changes, so that makes it even more laughable). There's nothing elitist about that, it's just a reality that people are being advanced into content they have no business challenging just because they're upset about being left behind in content that is only ONE MAIN PATCH CYCLE OLD.
Hm, I might hop into DF Second Coil sometime to see these changes in action. *famous last words*
I do love how Turn 9 was left untouched mechanics-wise (there will be the Echo, of course).
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