Soo.. BLM gets to be better AoE, Single target, aaand burst while having no resource pool? BLM mobility isnt bad, although a bit RNG, and SMN mobility isnt as good as people think it is. SMN also need to be in melee range to really take advantage of their DPS.hey there fellas.
I don't know what should be done for balance since I don't play mage classes. I just want to pose some questions, Should smn really have higher ST than blm in a standstill fight? If the do, the gap would be pretty big in highs with high movement wouldn't they?
Then we'd be seeing blm crying for buffs. It's a pretty viscious cycle until the are doing the same amount as melee dps in a fight lol. As soon as that happens, melee will go extinct because there would be no reason to bring someone who is limited to staying on the boss for damage and in "more danger" of taking damage than ranged. They'd be a liability in every way except for limit break.
Then the melee will cry for buffs.... and so on.
Maybe smn and blm should be tied In ST damage in fights with smn pulling ahead in heavy movement ones?
The difference between Black Mage and Summoner is that Black Mage has a bursts phase astral fire and MP regen phase Umbra Ice which averages there DPS around the middles while the Summoner has a slow ramp up then they Bursts around their peak and after 4mins they bursts around their minimum. Their is no easy fix for the Summoner without breaking job balance. Since SE doesn't know how DoT DPS work they should rework the Summoner into a Pet Based Job. In order to balance a DoT DPS so players will use it in hardcore endgame it has to be balance around content and intentionally made overpowered otherwise it'll be useless.
Something that might be neat on SMN is if Bane reset the Dot timers for mobs it spreads to.
- Bane keeps the snapshot of the original dots. (I.e RS POT + TA)
So this might shift the focus of MP conservation to keeping your buffed dots going as long as possible by bouncing them back and forth between mobs.
Also, not having to refresh them before using Bane would be amazing.
1. Reduce enkindle cd to 120s
2. Make bane effect all enemies in radius.
3. replace 3 disaster with mp buff
4. increase melee type egi damage resistance
5. change egi design to be like actual primal. size can be the size of hyur race n it will not block any player view
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