Quote Originally Posted by Judge_Xero View Post
That's true. I could see it being balanced with an energy drain.
(3 Ruin 240 Potency 237 MP)

But that cuts into you gains @ +90 Potency/min.
Exactly, using Energy Drain would kill nearly any gain we'd get. As drastic as this might sounds, if it was up to me, I would:

  • Remove Foe's Requiem from the game (Being balanced around the off chance that casters might get it sometimes at some point while melee don't have to worry about it is a massive design flaw and adding a melee counterpart to Foe would be adding more issues than solving them), increase the potency of every spells that benefits from it (as in every WHM/CNJ, BLM/THM and ARC/SMN spells) by ~3-4% to compensate.
  • Increase the potency of Bio II, Bio, Miasma by 10% Ruin I and II by 15% to increase single target damage (which would result in an average gain on single of about 8%)
  • Decrease Arcanist/Summoner's spells MP cost by 10% across the board OR increase the potency of Energy Drain to 225 and increase its MP return to 75% to reduce the damage penalty of using Energy Drain.
This should be Summoner pretty close to Black Mage in single target, Black Mage would still be the king of AoE and Summoners could actually not go out of MP past 3 minutes without throttling their damage to a good degree.


And for anyone who might find the numbers too much/too little, these are ideas so numbers are purely theoretical.