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  1. #71
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The Summoner is broken in terms of balance because there is no point in bringing them to Raids besides nerfing your party. The Summoner use to excel at single target damage over the Black Mage until the Black Mage got buff. Now the Black Mage excels at both Single Target and AoE Bursts Damage which leaves the Summoner with nothing. It's the WoW Warlock all over again where the main reason people didn't like the class was because it was mediocre in every area the Warlock didn't excel at anything it was in the game for no reason at all.
    (0)
    Last edited by Akiza; 11-21-2014 at 06:44 AM.

  2. #72
    Player
    silentstack's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Lissome Jokulhaups
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Akiza View Post
    The Summoner is broken in terms of balance because there is no point in bringing them to Raids besides nerfing your party. The Summoner use to excel at single target damage over the Black Mage until the Black Mage got buff. Now the Black Mage excels at both Single Target and AoE Bursts Damage which leaves the Summoner with nothing.
    You're talking in exaggerations. Given your dots and the possible use of Ruin II you can keep up most of your DPS - for a short amount of time due to mana-constraints - while being exceedingly mobile.
    (0)

  3. #73
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dinocat View Post
    Stuffs
    Point on Raise - Yes, definitely in these endgame environments you can't really afford one person to die. But in saying that it is a huge DPS loss for Summoner to raise someone, is not quite right. Say a 10 minute fight if you had to raise two people. That's say 30 Aetherflow stacks and it takes close to 3 Energy Drains (266 MP) to recover from each Raise cast. So 6 Energy Drains, which leaves 24 for Fester. This totals out to be a 5 DPS loss over the course of the fight. (3000 Damage)

    SMN DPS Breakdown (not including AA for overall %)
    @ i110 using Fester alone is close to 50 DPS (11.6%)
    Garuda is around 110 DPS (25%)
    Ruin is around 80 DPS (18.6)
    DoT's is around 190 DPS (including Shadow Flare) (44.2%)
    AA is around 25 DPS with Ruin II Spam

    Total 455 DPS (430 without AA)

    Obviously this changes in multi-mob non-AOE situations where you are casting dots instead of Ruins.

    But this would further push your DOT %
    2 Mobs -> 48 DPS Ruin -> Around 300 DPS (Dots only)
    3 Mobs -> 32 DPS Ruin -> Around 410 DPS (Dots only)

    SMN AOE Potential
    5 GCD = 150 Potency per 3s per 4 mobs (125 Potency per GCD equivalent)
    Blizzard II 50 Potency per GCD

    Total 175 Potency Per GCD (550 Damage) per mob 900 DPS - Not extremely terrible.
    (0)
    Last edited by Judge_Xero; 11-21-2014 at 07:04 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  4. #74
    Player
    Jaeifer's Avatar
    Join Date
    May 2014
    Posts
    56
    Character
    Kanri Kaenan
    World
    Odin
    Main Class
    Astrologian Lv 60
    I won't say much to the subject since most things in my opinion have been mentioned by the OP already so I'll avoid repetition. But one thing I would imagine giving Spell Speed a value for Summoners would be if Spell Speed was influencing your Egi's auto attack rate enough to give it value.
    (0)

  5. #75
    Player
    SinSaberius's Avatar
    Join Date
    Nov 2014
    Posts
    13
    Character
    Sin Saberius
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by athenia View Post
    he talked about being higher than others, not at the same lvl and i see no reason why smn should be higher or equal on single target. if they would be higher or equal, they would be on top if they can dot more than one target.
    lol, i didnt mean higher, i geuss my bad for saying it like that, but i meant at least on equal footing with the rest.
    but i meant it more it shouldnt be a low dps class.
    (0)

  6. #76
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by silentstack View Post
    You're talking in exaggerations. Given your dots and the possible use of Ruin II you can keep up most of your DPS - for a short amount of time due to mana-constraints - while being exceedingly mobile.
    Black Mages have infinite Mana and since the Buff they now excel at both single target and aoe burst damage while the Summoner is in the middle of the pack at best. The Summoner got silently nerfed in 2.2 while the Black Mage and other dps classes got buffed.
    (0)

  7. #77
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dinocat View Post
    -snip-
    I enjoy your posts, very well made.

    I do however disagree with one point. The current BLM is quite capable of out dpsing a SMN in the single target field on 1v1 scenarios. (Largely we can all agree due to the mana inefficiency of the SMN class, but that's more of a SMN retaining their Burst argument.) At current BLMs, have the utensils and the inate make up of class, to win big in every enviorment. They never run out of Mana while a SMN does. They excel in the 1 v 1 scenario, whereas a SMN is like you said majorly focused on single target scenarios. Largely I believe you stated it, or not so sure if it was lost somewhere in there but

    "To conclude, the current BLM vs SMN DPS capabilities are balanced, and do not require a change. BLM doing more single target and better AoE are only trumped by SMN under 1 specified condition; when targets are separated beyond AoE range. This seems very fair a tradeoff to the nature and style of these 2 classes. "

    What fight, has this setup atm? Anything you can Bane off of in FCOB, a BLM can Double Flare / Fire II.

    T10 -> Sons/ Daughters, Dot up daughter, Contagion Bane (-> other AoE Dots on that set if you want to ) otherwise switch and dot the other side, BUT, this all changes once, your Sons and daughters start dying before your ticks even fully finish. and once again like you said, it ultimately means nothing if the BLM is winning in Both single Target AND AoE, which is whats currently happening. Your not even getting a full duration on all your DoTs on any given 3 Mobs at a time usually.

    At one point SMNs at least reigned in the single target realm and that was balanced then. Why bring a SMN now if the utility they offer is borrowed by a BLM already with Virus( questionable for even overlapping this. Most healers mainly SCHS like to control Virus usage) and EoE (Both Share). Outside of Ressing (barely should see usage with all the punishing mechanics in FCOB and DPS loss), why bring a SMN? BLM is doing more DPS in both the Single Target and the AoE scenarios in generally all of FCOB. This is also ignoring the fact that gear optimization HIGHLY favors BLM in almost every single peice vs a SMN. How is this balanced?

    The only fight that has what you pointed out, is FCOB T11, where a SMN can dot an Electric Node (contagion that), and a Gravity node where as a BLM in the same party could just sit on the Gravity node.

    Granted like Kairi said before, there are more better then average SMNs then there are BLMs, but if were talking about people of equal skill of their classes, this becomes a relevant issue.


    On an off tangent, the BLM vs SMN arguments atm at least ones I've presented, are akin to the DRG situation atm.

    Why bring a Dragoon with some utility (and also less MDEF) when there is now a class that can do more utility AND more DPS?
    (2)
    Last edited by Havenchild; 11-21-2014 at 08:06 AM.

  8. #78
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Dragoons are not impacted the same way Summoners are because raid groups will always have two melees slots so they can still get spot in a End Game Raid. Their is only one caster slot in a raid group and the Black Mage automatically gets it. Every PF looking for FCOB static look exclusively for Black Mages. The Summoner issue in Final Fantasy XI has come to Final Fantasy XIV A Realm Reborn Summoners are trash when it comes to End Game Raiding now.

    The Black Mage excels in Sustained Single Target Burst and AoE Bursts. Nerfing the Black Mage's Single Target Damage will cause more problems among the community then it will solve. Maybe to balance it SE should make the Summoner excel at Single Target Spike Damage and AoE Spike Damage it's a fair trade off since the Black Mage now steps all over the Summoner in every area.
    (0)
    Last edited by Akiza; 11-21-2014 at 12:08 PM.

  9. #79
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Akiza View Post
    Dragoons are not impacted the same way Summoners are because raid groups will always have two melees slots so they can still get spot in a End Game Raid. Their is only one caster slot in a raid group and the Black Mage automatically gets it. Every PF looking for FCOB static look exclusively for Black Mages. The Summoner issue in Final Fantasy XI has come to Final Fantasy XIV A Realm Reborn Summoners are trash when it comes to End Game Raiding now.

    The Black Mage excels in Sustained Single Target Burst and AoE Bursts. Maybe to balance it SE will make the Summoner excel at Single Target Spike Damage and AoE Spike Damage it's a fair trade off since the Black Mage now steps all over the Summoner. The Summoner should step all over the Black Mage.
    OP's static as well as mine and many others have two casters in them so your point is invalid.
    (0)

  10. #80
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    Dragoons are not impacted the same way Summoners are because raid groups will always have two melees slots so they can still get spot in a End Game Raid. Their is only one caster slot in a raid group and the Black Mage automatically gets it. Every PF looking for FCOB static look exclusively for Black Mages. The Summoner issue in Final Fantasy XI has come to Final Fantasy XIV A Realm Reborn Summoners are trash when it comes to End Game Raiding now.

    The Black Mage excels in Sustained Single Target Burst and AoE Bursts. Maybe to balance it SE will make the Summoner excel at Single Target Spike Damage and AoE Spike Damage it's a fair trade off since the Black Mage now steps all over the Summoner. The Summoner should step all over the Black Mage.
    Spike is the same thing as burst and Dragoons are in dire need of adjustments. Do you have any idea what you're talking about?
    (1)

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