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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by OneWingedSora View Post
    The sphere takes half the damage from magical attacks though ? So the difference during that part won't be as big as you think especially since I am on the cube the whole phase and only switch to the sphere towards the end if the other DPS are slacking.
    I'll have to double check. I thought that the DOT damage being Neutral bypassed the 1/2 Magic damage.

    From what I know about the fight as well, you can Miasma the Egg to stop it, stand close to get the shield buff and that lets you attack it. Then the others don't need to be kited. Still pretty good damage potential.

    Quote Originally Posted by SpookyGhost View Post
    Was thinking about this recently, and I actually have a question re: MP issues. I'm no Summoner and I've no idea how much Piety you'd need to make it matter, but if you melded head + hands + belt with Piety IVs/Piety IIIs, would that make any difference in Turn 10-13? You'd be missing out on Crit on the head and Accuracy on the belt/hands, but I was curious how much MP you'd need to offset the issues SMN has in FCoB. Is it too significant to mend through just materia?
    You would need to meld 134 Piety to reach 4k MP - that value giving you 1600 MP/min refresh +800 MP Aetherflow would keep you from going OOM for about 8 mins using nothing but Ruin II in your normal roation. You would probably need 100% AA damage to compensate for the loss of say not putting 134 DET just doing a normal rotation and conserving MP.
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    Last edited by Judge_Xero; 11-21-2014 at 03:01 AM.
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