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  1. #1
    Player
    SinSaberius's Avatar
    Join Date
    Nov 2014
    Posts
    13
    Character
    Sin Saberius
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ViviAnimus View Post
    You can do a lot more than 401 on T12. Someone in my guild does around 430. T12 is a Summoner friendly fight since you can bane the bennus and also bane the adds in other phases.
    Yes, T12. But T10 isnt 500dps or 450.
    (0)

  2. #2
    Player
    Lamia-Blackheart's Avatar
    Join Date
    Aug 2014
    Posts
    35
    Character
    Blackheart Figaro
    World
    Lamia
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by ViviAnimus View Post
    You can do a lot more than 401 on T12. Someone in my guild does around 430. T12 is a Summoner friendly fight since you can bane the bennus and also bane the adds in other phases.
    im sure its possible since 401 isnt super high. do you have a video though?
    (0)

  3. #3
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    No explicit mention of SMN (who IMO is in an even worse spot than DRG is now) in the letter LIVE. Gotta just hope there are a few MP cost reductions thrown in, something to keep them relevant for the next half year.
    (0)

  4. #4
    Player
    Lamia-Blackheart's Avatar
    Join Date
    Aug 2014
    Posts
    35
    Character
    Blackheart Figaro
    World
    Lamia
    Main Class
    Black Mage Lv 60
    imo the issue with smn is that they cant exceed dps checks as much as other jobs. we can comfortably hit the required dps goals while providing virus, e4e, and swift raises.

    it sucks to not get 500+ at the end of the encounter but we can still get in that range during add phases.

    might not require much attention. maybe just better gear.
    (0)

  5. #5
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lamia-Blackheart View Post
    imo the issue with smn is that they cant exceed dps checks as much as other jobs. we can comfortably hit the required dps goals while providing virus, e4e, and swift raises.

    it sucks to not get 500+ at the end of the encounter but we can still get in that range during add phases.

    might not require much attention. maybe just better gear.
    Better gear that response is the reason people complain about the Summoner because it is entirely gear dependent not based on skill like other Jobs. Every Job can exceed the dps check with the minimum gear requirement except the Summoner. If the Summoner fails to get coil drops their dps will suck hard compared to other Jobs with the most basic gear.
    (0)

  6. #6
    Player
    Lamia-Blackheart's Avatar
    Join Date
    Aug 2014
    Posts
    35
    Character
    Blackheart Figaro
    World
    Lamia
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Akiza View Post
    Better gear that response is the reason people complain about the Summoner because it is entirely gear dependent not based on skill like other Jobs. Every Job can exceed the dps check with the minimum gear requirement except the Summoner. If the Summoner fails to get coil drops their dps will suck hard compared to other Jobs with the most basic gear.
    nah not really. an i110 smn can still exceed the dps checks of FCOB. thats how we all cleared fcob turns for the first few weeks. dont forget that the world first t13 clears were in i110 with vit accessories so they had lower int.

    i think smn is more reliant on skill than on gear, like any other dps class.
    (4)

  7. #7
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Think if they change how dots work, say instead of going off of server time, but instead the dots had there own internal time that was effected by spellspeed it would, make spellspeed more viable. More SS = More Ticks during the dots lifetime.
    (0)

  8. #8
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I also like the idea, that summoning pet will get permanent party buff like summon garuda will get 5% increase int & spell speed/skill speed etc. I also like the rework idea that, if summoning pet like garuda, SMN will get access to wind type spell and this elemental spell can replace with raise and physick spell. Last but not least, I really hope dev will rework the appearances of the egi's. At least create a true primal appearances in size of the player/minion and not the crystallize one. This will make SMN look like a true Final Fantasy summoner.
    (0)

  9. #9
    Player
    Cattastro's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Kurgum Dragonhart
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    I hope dev reduce the CD for Enkindle skill to 120s instead of 300s. 300s is too long for skill that not give a higher damage or the CD still 300s but raise the skill potency to 500+ since its do higher damage. Then please cancel casting time to Bio 2 and Miasma 1 since that the only main dps skill that SMN has and it can distinguish the SMN from BLM in term of gameplay utilities since BLM is already have higher dps & good AOE skill. Besides, dev can remove the raise and psyhick skill since its mostly useless in raid/dungeon coz SMN have no time to use it because SMN usually tend to DPS rather than do healing/raise thing like SCH/WHM do. This 2 slot can be replace by damage buff/skill for SMN.
    (0)

  10. #10
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Interesting thought about the Enhanced Pet Skill.

    Seeing as how it's SMNs proc skill and due to how the spell speed stat works it amounts to just shy of nothing, I get the feeling that it was a design flaw.

    What I think it should be is
    "Increase Casting Speed by 20%"

    This would put SMN @ 2s GCD or less when it procs and give it an opportunity to make up damage when it procs.

    For SCH this shouldn't have a major impact over WHM who has a CD for the same effect.

    ---------------------------------------------

    Example using Ifrit for the double proc rate and crit gear @ (i130) on average you should be able to get an extra 3-4 Ruins each 60s.
    (~24 DPS on the high end)
    (0)
    Last edited by Judge_Xero; 01-25-2015 at 09:00 AM.

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