The answer to this question, in my mind, really depends on how the devs want to integrate new jobs into the pool we already have. With Ninja, I really think they want this job to contribute things that Monks and Dragoons cannot. In turn, I want to see the devs give Monks and Dragoons abilities that will allow them to stand out in their way (a Suiton-type ability that will allow them to execute combos regardless of position angle might be the way to go).

As to XI, I concur that 5~8 out of 22 jobs was simply unacceptable. However, I cannot fault Teams Tanaka or Matsui entirely for that. That playerbase has been so obsessed with efficiency that it was near impossible to make a job over without nigh on overpowering it to get people to accept the job. I sincerely hope Team Yoshi continues to consider this as Dark Knight, Gunner, and other jobs make their way onto the Eorzean stage.