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  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    173

    Positionals: Ninja and Monk - Food for thought.

    So I ran a duty finder, to be brought into a random pt with a ninja and monk. As I'm doing my tank thing, I see the monk all over the place movin from back to side of the boss, while the ninja is more, or less, dpsing with little movement aside from necessary.
    Then I questioned a bit of logic, as i'm sure many others have: Why is it that the rogue/ninja class has little to no positional requirements, whereas the pug/monk class relies ever so strongly on positionals?

    When I think of a rogue/ninja, I think of assassination-type attacks.... stereotypically, assassinations would be done in such a manner that the target would not expect or see it. But the ninja can maximize it's dps to the fullest, even while attacking a target in the face.

    Monks, which are stereotypically martial artists, have such positional requirements that if not followed correctly, dps is a poor minimum. More or less, Monks DEPEND on positions. Now, when I watch these good ol kung-fu movies, I don't see bruce lee attacking people only from the back or side like a sneaky little assassin. No, most movies show martial artists going head in, attacking their foes face to face.

    Yes, Monks were in the game first before ninjas might have even be thought of, but I find it silly how ninja, a class stereotyped to be sneaky, has no positional requirements to boost dps except for trick attack which isn't even from the enemy's blind spot.

    I do not play a monk or a ninja, so it would be interesting to see what other's think about this topic.

    TLDR: Ninja and Monk seem to have a role reversal when it boils down to positionals requirements to output maximum dps.
    (10)

    Just Do It.

  2. #2
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Ninja gocuses on other things than positional requirements.

    Between balancing mundras and dots/debuffs I guess they figured adding in to heavy of a positional requirement would be over-taxing on some peoples multi-tasking ability.

    I say this not knowing much about monks though. Not really sure what they have to manage. So it's only just a guess.
    (4)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jamez82 View Post
    Ninja gocuses on other things than positional requirements.

    Between balancing mundras and dots/debuffs I guess they figured adding in to heavy of a positional requirement would be over-taxing on some peoples multi-tasking ability.

    I say this not knowing much about monks though. Not really sure what they have to manage. So it's only just a guess.
    Would make sense if ninjas didn't have the same amount of DoTs as monks, even sharing the aspect of one them being behind a combo requirement. Even calling ninjitsu "complex" is a farshot because the only thing that matters is getting the last mudra correct with no repeats (Huton is any 3-mudra combination with ten being the last and, for example)
    (2)

  4. #4
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    monks get DoTs and debuffs/buffs too
    I too woulda thought ninjas to have to move more, but I guess that comes into play more when solo as you get to sneak up and attack from the front, but rather redundant skills when in party.
    (0)
    .

  5. #5
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Hi, user of both jobs.... Previous to ninja... Monk was my favorite DPS, exactly because that, you could see a lot of LAZY monks around (I still yet seeing them, even in the latest dungeons....) TOTALLY IGNORING the positional strikes.... What I loved so much of MNK was the style of having to deal damage by moving and working it a lot, as well as maintaining the greased lightning all you can (Often cutted if the tank doesn't know how to support your greased lightning, basically, tanks running away when monsters are in the minimal HP, just so you follow and keep hitting until reaching next group and... Voila, you still having three stacks of greased lightning... [What I don't understand is why some tanks do this when I'm with ninja]).

    Since ninja came, it became quickly my main, because I like its style, I like the fact it seems it has two damn lightsabers, I like the concept, the quests that comes with it, the ninjutsu, everything... But, indeed I'd like, as said in one of my posts, to see more presence of positions in the future, making it even harder and harder to use.... (In my opinion, the harder and more complicated a job is to use, [but of course, for it, rewarding] the more I like it.)

    I hope that if they have to nerf ninja it'd be by adding positional requirements, just not reducing base potency of the skills in a lazy way... Seriously, it was a sad surprise when I noticed that dancing edge was applied even if I failed because sudden movements of the monster, then I noticed it, an error in the skill text... Arg
    (2)

  6. #6
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Yeah, this one really bothers me too. Conceptually it just doesn't make any sense.

    That being said... quite frankly I think positionals should just go away completely with exception of Sneak Attack/Trick Attack because they make no sense whatsoever. They're just... dumb. They might give players more things to do in combat but thematically there is really no reason whatsoever for a lancer or pugilist to be attacking from behind.

    Lancers are particularly bad in this regard because they gate entire skill chains behind those positional attacks, which is absurd on its face. Besides the fact that it's a heavier penalty than any other DPS class suffers for not meeting a single easily-missed requirement (just need the boss to turn around at the wrong time), it's just... why? What were you thinking? How does any of this make any sense to begin with?!

    So I will say right here that the primary reason I do not play DRG or MNK regularly despite capping them both and going through the trouble of getting their AF+1 and relic weapons is because of this absolute nonsense. It just... it's not fun and it's just plain dumb. Also makes soloing with MNK an absolutely awful affair, which is... yeah, why? Just... why?
    (3)

  7. #7
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    No thanks, lets not make ninja into a mnk wannabe
    (6)

  8. #8
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Saigwa View Post
    So I ran a duty finder, to be brought into a random pt with a ninja and monk. As I'm doing my tank thing, I see the monk all over the place movin from back to side of the boss, while the ninja is more, or less, dpsing with little movement aside from necessary.
    Then I questioned a bit of logic, as i'm sure many others have: Why is it that the rogue/ninja class has little to no positional requirements, whereas the pug/monk class relies ever so strongly on positionals?
    Good monks don't have to move a lot either. If you're with a good monk it'll look like they're not even moving correctly if you've never played monk at high level(or if you've only been with okay monks). Why? b/c they stay at the point between flank and rear and scoot barely a cm to activate positional requirement. Gotta dodge? They'll just move to the other side and do the same thing.

    As for the other stuff. Well.. imo balance/variety...unless people just want all the melee classes to play the same, but then there would be no point in even having multiple melee classes in the first place.
    (3)
    Last edited by Kuroyasha; 11-18-2014 at 04:46 AM. Reason: added last post cause of char limit

  9. #9
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Saigwa View Post
    Now, when I watch these good ol kung-fu movies, I don't see bruce lee attacking people only from the back or side like a sneaky little assassin. No, most movies show martial artists going head in, attacking their foes face to face.
    I made a thread on the weak frontal power of Monks, and ranted in another thread about the positional requirements. It NEVER made sense for me as a Monk to play like a thief, I stopped playing for 8 months because of the not so fun play-style. I really want SE to do something about this because right now we have a thief/assassin in Monk clothing.
    (2)

  10. #10
    Player
    Stihllodeing's Avatar
    Join Date
    Oct 2014
    Posts
    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    Quote Originally Posted by Saigwa View Post
    Opening post
    Your logic is incontrovertible. I never thought about it, and now I will never forget. Monk and Ninja will always be looked at as flawed in my mind. Every time I see them in a group now, I will think to myself, "Man that's backasswards".

    +1

    I don't care though, I'm still gonna wreck things leveling my monk
    (2)

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