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  1. #1
    Player
    Poipori's Avatar
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    Mar 2011
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    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50

    ZAM's interview mentioned Yoshi-P wants us to debate! Let's do it to get heard

    ZAM: What's the best way for players to get their voices heard?

    Yoshida: The biggest thing is we want players to have that debate. If they have something they want to say, just get out there and start debating it. Get on the forums and tell us. In the end, the dev team makes the decision on what to do, but the stronger the voices are from the public, they'll move a topic up on our priority list.

    Also, this might seem minor, but it's actually pretty big. Anyone can start a new thread. Make the subject easy to understand. If there are thousands of threads that just say “Help!” then nobody's going to look at them. But if it has specific information so we'll see it when we're going through thousands of threads, those are the ones that will catch our eye.
    So, what are you guy's thoughts on the possibility of physical level being removed?

    I personally find that the feature of physical level is one that can be better implemented to effectively reward veteran players. For example, players that already had a rank 50 conjurer(level 40+) will have an easier time when playing rank1 thm.

    I think it is a bad move to just blindly remove it, tweaks could be done so that attribute like str,int need not be useless without removing this feature, which is unique to FFXIV.
    (0)

  2. #2
    Player
    Malakhim's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Yoshi and his crew have given several reasons as to why they want to nix it, such as it's a programming/balancing nightmare or something to that effect.

    I agree that I wouldn't want to see it go away without being thoroughly examined as I think it's a good idea, but sometimes just 'cause something seems like an awesome idea doesn't make it practical or realistic.

    Regardless though, I hope they're going through testing out all their ideas and determine which is the best to use, as opposed to haphazardly listening to feedback that might not be indicative of anything.
    (0)

  3. #3
    Player
    Feldt's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Poipori View Post
    So, what are you guy's thoughts on the possibility of physical level being removed?

    I personally find that the feature of physical level is one that can be better implemented to effectively reward veteran players. For example, players that already had a rank 50 conjurer(level 40+) will have an easier time when playing rank1 thm.

    I think it is a bad move to just blindly remove it, tweaks could be done so that attribute like str,int need not be useless without removing this feature, which is unique to FFXIV.
    This~! Exactly This~! I also thinks it's a bad idea of removing Physical level and exactly up here:

    For example, players that already had a rank 50 conjurer(level 40+) will have an easier time when playing rank1 thm.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
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    Ul'Dah
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    678
    It currently serves very little to no purpose and no one cares what your Physical Level is. Also, I'm going to go on a whim and say that as much as you and I love going on Lv1 classes and destroying stuff - that is quite clearly not working as planned. I'm sure they forgot to lower the Rank cap on Physical Levels for the early stages of the game.

    They can trash it for all I care. Make stats predefined by rank/class and use the spot for something better; like specs.
    (0)

  5. #5
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    Mar 2011
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    32
    the current system it's self isn't flawed on a conceptual level, it's just specifically the attribute point system that is a mess.

    I like having the job level and physical levels be seperate, maybe soem kind of system where the physical level plays a parent roll to the job level (I.E. job level can not exceed physical level?) or maybe change the "Physical level" in to "class level" where in you job level would apply to your level as a glad/lance/miner/whatever but you class level would be war/magic/hand/land and you could switch between the 4 in town/at a camp.

    humm ... I'm kinda liking this idea.

    so say that Physical level was done away (job system stays intact) with and replaced by a class system base off of the 4 disciplines. now each on those "classes" could be swapped out in town or camp (basically only at a "safe" zone) and what ever "class" you have active gets the EXp that would normally go into your physical level. instead of having stat points that we assign, each class will progress in a linear fashion enhancing the stats associated with that "class" (I.E. if you level your war class your STR and VIT will get better, making your war based jobs better). however when you switch classes your attributes get reset to those of your current class (going from war -> hand means you will loose the attribute bonuses from the war class but gain the bonuses of your hand class).

    peoples major complain with the physical levels is that they would grind to 50 assigning stat points for their glad, but once they maxed out that build and wanted to level their magic based classes they would be gimped due to not having attribute points to assign into the magic dependent attributes. if the physical level system was expanded so that you could, in essence, level up several different "physical level" builds it would solve all that.
    (0)

  6. #6
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    Mar 2011
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    Ul'Dah
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    678
    I don't think thats the only thing people are complaining about... You seem to miss the fact that stats DO NOT WORK.
    (0)

  7. #7
    Player
    Alise's Avatar
    Join Date
    Mar 2011
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    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    yes I think the same.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  8. #8
    Player

    Join Date
    Mar 2011
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    well that too, I said that the stat system was a mess. what I'm talking about is having what would equate to 4 different physical levels that you have to level up independently, so players could have "WAR lvl 50 / mage lvl 25 / hand lvl 17 / land lvl 45" in addition to their job levels (the truly dedicated coudleven get lvl 50 in each if the put in enough work).

    instead of each having it's own stat point list that the player assigns each level: each "class" would level up according to predetermined settings, so every player with a lvl 4 "war" class would have the same attribute proficiencies.

    naturally pairing up you active class to you dominant job would be important ... but you could still switch to a combat job if you needed to even if your current class is from a different discipline, and switching between jobs of the same disipline as your class would wouldn't incur an penalties.
    (0)

  9. #9
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    "debating" doesn't mean opening just another thread on a subject that's being debated on several threads already.

    I appreciate the enthusiasm, and may even agree with your points, but "debating" all over the place, splitting and fragmenting conversations and feedback on the same topic into several different threads doesn't help the developers one bit. Quite the contrary.

    This without mentioning the fact that there really is no further need to encouraging "debate" in this forum.
    (0)
    Last edited by Abriael; 03-10-2011 at 12:15 AM.

  10. #10
    Player
    Poipori's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by SogiYa View Post
    the current system it's self isn't flawed on a conceptual level, it's just specifically the attribute point system that is a mess.

    I like having the job level and physical levels be seperate, maybe soem kind of system where the physical level plays a parent roll to the job level (I.E. job level can not exceed physical level?) or maybe change the "Physical level" in to "class level" where in you job level would apply to your level as a glad/lance/miner/whatever but you class level would be war/magic/hand/land and you could switch between the 4 in town/at a camp.

    humm ... I'm kinda liking this idea.

    so say that Physical level was done away (job system stays intact) with and replaced by a class system base off of the 4 disciplines. now each on those "classes" could be swapped out in town or camp (basically only at a "safe" zone) and what ever "class" you have active gets the EXp that would normally go into your physical level. instead of having stat points that we assign, each class will progress in a linear fashion enhancing the stats associated with that "class" (I.E. if you level your war class your STR and VIT will get better, making your war based jobs better). however when you switch classes your attributes get reset to those of your current class (going from war -> hand means you will loose the attribute bonuses from the war class but gain the bonuses of your hand class).

    peoples major complain with the physical levels is that they would grind to 50 assigning stat points for their glad, but once they maxed out that build and wanted to level their magic based classes they would be gimped due to not having attribute points to assign into the magic dependent attributes. if the physical level system was expanded so that you could, in essence, level up several different "physical level" builds it would solve all that.
    This is a great idea, ie. it would make sense to be stronger in thaumaturgy if one had experience in other magical classes.
    An experienced musketeer(or gunner) would be better at archer skills than a novice.
    (0)

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