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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Scrammbles View Post
    you are judging the difficulty of a class by the amount of positionals it has. that alone is just illogical.
    How so? More positional moves = more chance to fail them, weakening your DPS. Even if we ignore that though, Ninja simply has an easier basic rotation anyway (primarily because of Venoms being a static buff rather than an additional effect from part of its rotation), again more so with a Warrior tank since you can just cut Dancing Edge out completely.

    Ninja is the Bard of melee DPS. Anyone who thinks it is a difficult Job to play needs to stop deluding themselves...

    Quote Originally Posted by Scrammbles View Post
    lol do me a favor and tell me your NIN rotation pls
    You first, maybe then you'll realize how ridiculously simplistic it is. You can keep ignoring simple facts like Ninja simply gets a damage buff, while Monk and Dragoon have to work it into their rotation, though.

    Quote Originally Posted by Velhart View Post
    I like how that this guy does not even have Rogue unlocked yet and telling people if the job is easy or hard.
    I like how you're assuming this account is the one I play.

    Quote Originally Posted by Velhart View Post
    Doesn't all sound too bad, but dealing with a boss with a lot of mechanics can make keeping up all of this very difficult.
    So... It doesn't sound too bad, but when dealing with boss mechanics which everyone has to deal with, it becomes difficult?

    Again; Ninja just has to glue itself to a mobs butt for Trick Attack. Monk and Dragoon have to weave between rear and flank. "When dealing with lots of mechanics" already makes itself twice as "difficult" for them. Ninja can miss Trick Attack every 60 seconds. Dragoon can mess up its rotation every time it gets to Heavy Thrust or Impulse Drive. Monk can lose potency at almost every turn, and can typically say goodbye to Greased Lightning at various mechanics. Ninja simply is easier to play, and it will remain that way as long as Monk and Dragoon have to continually apply their damage buff while Ninja just gets to keep it up full time.

    Quote Originally Posted by Tonkra View Post
    this is the only point which i think is quiet ridiculous... i mean for what do i have a permanent buff, that grants me 10% additional damage? for what? Then they could increase the damage of ninja in general by 10% and leave that nonsense buff completely out..

    i rather would have liked if the venom buff grants you a 10% chance to inflict poison on your enemy.. would have made much more sense than this permanent buff.. and it would fit to the skill name as well.
    At the very least I was hoping it would wear off... Perhaps have it as an Aetherflow style buff which lasts for X GCD attacks, since it is fairly odd that venoms I've applied to my blades are some how effecting the damage of my magical lightning stance... That at least makes for a fairly interesting secondary mechanic of balancing which venom you have for Mug/Jugulate and even having venom at all for various parts of your rotation.
    (0)
    Last edited by Nalien; 11-18-2014 at 02:40 AM. Reason: bleh daily post limit, bleh

  2. #2
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Nalien View Post
    primarily because of Venoms being a static buff rather than an additional effect from part of its rotation, again more so with a Warrior tank since you can just cut Dancing Edge out completely.

    this is the only point which i think is quiet ridiculous... i mean for what do i have a permanent buff, that grants me 10% additional damage? for what? Then they could increase the damage of ninja in general by 10% and leave that nonsense buff completely out..

    i rather would have liked if the venom buff grants you a 10% chance to inflict poison on your enemy.. would have made much more sense than this permanent buff.. and it would fit to the skill name as well.
    (0)

  3. #3
    Player
    Scrammbles's Avatar
    Join Date
    Oct 2014
    Posts
    12
    Character
    Velthrin Miasmin
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nalien View Post
    How so? More positional moves = more chance to fail them, weakening your DPS. Even if we ignore that though, Ninja simply has an easier basic rotation anyway (primarily because of Venoms being a static buff rather than an additional effect from part of its rotation), again more so with a Warrior tank since you can just cut Dancing Edge out completely.

    Ninja is the Bard of melee DPS. Anyone who thinks it is a difficult Job to play needs to stop deluding themselves...
    lol do me a favor and tell me your NIN rotation pls
    (0)

  4. #4
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nalien View Post
    You can keep ignoring simple facts like Ninja simply gets a damage buff, while Monk and Dragoon have to work it into their rotation, though.
    Welcome to the world of job differences. Where you ignore simple facts of: MNKs have GL3, DRGs have positionals, NINs have Ninjutsu.

    All you continually whine about is comparison to specific mechanics. I don't want carbon copy jobs. I actually like positionals on DRG.

    All I care about is all 3 bringing utility to a party and within a 10% DPS margin. Don't care who is on top and don't want major overhauls unless absolutely necessary.

    With the way current melee DPS are doesn't require overhauls. Just slight buffs/changes. No nerfs on the PVE side.

    IDC about PVP, so I won't even touch on it. < (What most ppl should do lacking knowledge of a given subject.)
    (2)

  5. #5
    Player
    zar's Avatar
    Join Date
    May 2014
    Posts
    252
    Character
    Vahn Vana'diel
    World
    Hyperion
    Main Class
    Blacksmith Lv 100
    Ninja isn't hard to play. There is a set rotation just like every other class and once you learn it the class becomes simple.

    As for ninjutsu,
    Huton -> Suiton-> (Kass+Raiton/Doton)-> Raiton/Doton -> Repeat

    I've also never had trouble with mudra combos. Learn to queue your spells and stop button mashing.

    Also, the excuse of boss mechanics is bad. You can ninjutsu while moving, Huton is applied to you, Raiton is long range and Suiton's buff lasts for 10 seconds.

    Quote Originally Posted by Nalien View Post
    Ninja is the Bard of melee DPS. Anyone who thinks it is a difficult Job to play needs to stop deluding themselves...
    (4)
    Last edited by zar; 11-18-2014 at 04:01 AM.

  6. #6
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nalien View Post
    I like how you're assuming this account is the one I play.
    Then why not post on the account you DO play? Hiding behind an alt just invalidates the point you're trying to make.
    (2)

  7. #7
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ShanaShirayuki View Post
    Then why not post on the account you DO play? Hiding behind an alt just invalidates the point you're trying to make.
    Because they don't want to admit to the internet that they don't have an alt. I see that all the time. 100 soldiery bonus in Second coil farm parties? "Oh, this is my alt." Oh? So why do you keep dying?

    Good try, Nalien.
    (0)