How so? More positional moves = more chance to fail them, weakening your DPS. Even if we ignore that though, Ninja simply has an easier basic rotation anyway (primarily because of Venoms being a static buff rather than an additional effect from part of its rotation), again more so with a Warrior tank since you can just cut Dancing Edge out completely.
Ninja is the Bard of melee DPS. Anyone who thinks it is a difficult Job to play needs to stop deluding themselves...
You first, maybe then you'll realize how ridiculously simplistic it is. You can keep ignoring simple facts like Ninja simply gets a damage buff, while Monk and Dragoon have to work it into their rotation, though.
I like how you're assuming this account is the one I play.
So... It doesn't sound too bad, but when dealing with boss mechanics which everyone has to deal with, it becomes difficult?
Again; Ninja just has to glue itself to a mobs butt for Trick Attack. Monk and Dragoon have to weave between rear and flank. "When dealing with lots of mechanics" already makes itself twice as "difficult" for them. Ninja can miss Trick Attack every 60 seconds. Dragoon can mess up its rotation every time it gets to Heavy Thrust or Impulse Drive. Monk can lose potency at almost every turn, and can typically say goodbye to Greased Lightning at various mechanics. Ninja simply is easier to play, and it will remain that way as long as Monk and Dragoon have to continually apply their damage buff while Ninja just gets to keep it up full time.
At the very least I was hoping it would wear off... Perhaps have it as an Aetherflow style buff which lasts for X GCD attacks, since it is fairly odd that venoms I've applied to my blades are some how effecting the damage of my magical lightning stance... That at least makes for a fairly interesting secondary mechanic of balancing which venom you have for Mug/Jugulate and even having venom at all for various parts of your rotation.



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