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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ephier View Post
    No one wants the Mudras more powerful. We just want them to fix the input delay on them.
    At which point, preforming Ninjutsu stops being "hard", and the argument that "Ninja is powerful because Ninjutsu is hard" falls flat, which was the point I was originally arguing against.

    The idea that Monk and Ninja are difficult to play, so that's why they're better than Dragoon, completely baffles me. Ninja camps a mobs butt for Trick Attack every 60 seconds, it's the easiest to play. Monk moves between Flank/Rear, and failing to meet those requirements doesn't slow down your rotation. I would honestly say Dragoon is the "hardest" to play, simply because being unable to get the requirements messes with your rotation (I guess there's also the issue of Dragoon having ability animation lock while Monk doesn't), honestly though they're all easy to play.

    Quote Originally Posted by Ephier View Post
    You are just agreeing with my points here. There is no other class in the game that is latency dependent. Ninja is the only one. All other classes can be played smoothly with upwards of 140 ping.
    Well, I don't think we really disagreed anyway, more misunderstood. I disagreed with another posters notion than Ninja and Monk are harder than Dragoon, and the only reason anyone could claim Ninja is hard is Ninjutsu latency. Sitting on a mobs rear is not hard, after all. Nor is weaving between flank and rear, for that matter, but whatever.
    (1)
    Last edited by Nalien; 11-18-2014 at 01:37 AM.

  2. #2
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nalien View Post
    At which point, preforming Ninjutsu stops being "hard", and the argument that "Ninja is powerful because Ninjutsu is hard" falls flat, which was the point I was originally arguing against.

    The idea that Monk and Ninja are difficult to play, so that's why they're better than Dragoon, completely baffles me. Ninja camps a mobs butt for Trick Attack every 60 seconds, it's the easiest to play. Monk moves between Flank/Rear, and failing to meet those requirements doesn't slow down your rotation. I would honestly say Dragoon is the "hardest" to play, simply because being unable to get the requirements messes with your rotation, honestly though they're all easy to play.

    Well, I don't think we really disagreed anyway, more misunderstood. I disagreed with another posters notion than Ninja and Monk are harder than Dragoon, and the only reason anyone could claim Ninja is hard is Ninjutsu latency. Sitting on a mobs rear is not hard, after all. Nor is weaving between flank and rear, for that matter, but whatever.
    I honestly think Dragoons are the hardest melee in the game. They have a blessing and a curse of having a set in stone rotation, but are plagued by positionals. Also Ninjas damage should not be justified by their "difficulty" because they are not hard to play. Mudras are just really annoying with the inconsistency.
    (0)
    Last edited by Ephier; 11-18-2014 at 01:44 AM.

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ephier View Post
    I honestly think Dragoons are the hardest melee in the game. They have a blessing and a curse of having a set in stone rotation, but are plagued by positionals. Also Ninjas damage should not be justified by their "difficulty" because they are not hard to play. Mudras are just really annoying with the inconsistency.
    Agreed. The only reason I even think Raiton should be nerfed is because it utterly wreaks people in PvP (especially double Raiton), but that nerf can be applied solely to PvP. Other than that I just think the range on it is ridiculous, since it renders Fuma Shuriken completely moot. 5y on Raiton seems reasonable, range and potency seems overpowered to me.

    I guess there's also the issue of DoT; Ninja offers 70 potency/tic in DoTs, Monk 65, and Dragoon 55 (iirc). Given the fact that Ninja and Monk have zero directional requirements, while Dragoon requires a rear attack for the Chaos Thrust combo, they seem backwards. Perhaps they feel the superior instant potency of Chaos Thrust balances that out, though.

    Quote Originally Posted by Scrammbles View Post
    this is so wrong lol /facepalm
    Because it sounds wrong, or because having only a single directional requirement in Trick Attack is somehow harder than the multiple Monk and Dragoon have? Heck, if you have a Warrior tank you can knock Dancing Edge off your rotation on Ninja, it is insanely easy to play. Ninjas rotation is both less complex than Dragoon or Monks, and has no directional requirements outside Trick Attack. It is by far the easiest of the three to play.
    (0)
    Last edited by Nalien; 11-18-2014 at 02:03 AM.

  4. #4
    Player
    Scrammbles's Avatar
    Join Date
    Oct 2014
    Posts
    12
    Character
    Velthrin Miasmin
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nalien View Post


    Because it sounds wrong, or because having only a single directional requirement in Trick Attack is somehow harder than the multiple Monk and Dragoon have? Heck, if you have a Warrior tank you can knock Dancing Edge off your rotation on Ninja, it is insanely easy to play.
    you are judging the difficulty of a class by the amount of positionals it has. that alone is just illogical.
    (0)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Scrammbles View Post
    you are judging the difficulty of a class by the amount of positionals it has. that alone is just illogical.
    How so? More positional moves = more chance to fail them, weakening your DPS. Even if we ignore that though, Ninja simply has an easier basic rotation anyway (primarily because of Venoms being a static buff rather than an additional effect from part of its rotation), again more so with a Warrior tank since you can just cut Dancing Edge out completely.

    Ninja is the Bard of melee DPS. Anyone who thinks it is a difficult Job to play needs to stop deluding themselves...

    Quote Originally Posted by Scrammbles View Post
    lol do me a favor and tell me your NIN rotation pls
    You first, maybe then you'll realize how ridiculously simplistic it is. You can keep ignoring simple facts like Ninja simply gets a damage buff, while Monk and Dragoon have to work it into their rotation, though.

    Quote Originally Posted by Velhart View Post
    I like how that this guy does not even have Rogue unlocked yet and telling people if the job is easy or hard.
    I like how you're assuming this account is the one I play.

    Quote Originally Posted by Velhart View Post
    Doesn't all sound too bad, but dealing with a boss with a lot of mechanics can make keeping up all of this very difficult.
    So... It doesn't sound too bad, but when dealing with boss mechanics which everyone has to deal with, it becomes difficult?

    Again; Ninja just has to glue itself to a mobs butt for Trick Attack. Monk and Dragoon have to weave between rear and flank. "When dealing with lots of mechanics" already makes itself twice as "difficult" for them. Ninja can miss Trick Attack every 60 seconds. Dragoon can mess up its rotation every time it gets to Heavy Thrust or Impulse Drive. Monk can lose potency at almost every turn, and can typically say goodbye to Greased Lightning at various mechanics. Ninja simply is easier to play, and it will remain that way as long as Monk and Dragoon have to continually apply their damage buff while Ninja just gets to keep it up full time.

    Quote Originally Posted by Tonkra View Post
    this is the only point which i think is quiet ridiculous... i mean for what do i have a permanent buff, that grants me 10% additional damage? for what? Then they could increase the damage of ninja in general by 10% and leave that nonsense buff completely out..

    i rather would have liked if the venom buff grants you a 10% chance to inflict poison on your enemy.. would have made much more sense than this permanent buff.. and it would fit to the skill name as well.
    At the very least I was hoping it would wear off... Perhaps have it as an Aetherflow style buff which lasts for X GCD attacks, since it is fairly odd that venoms I've applied to my blades are some how effecting the damage of my magical lightning stance... That at least makes for a fairly interesting secondary mechanic of balancing which venom you have for Mug/Jugulate and even having venom at all for various parts of your rotation.
    (0)
    Last edited by Nalien; 11-18-2014 at 02:40 AM. Reason: bleh daily post limit, bleh

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Nalien View Post
    primarily because of Venoms being a static buff rather than an additional effect from part of its rotation, again more so with a Warrior tank since you can just cut Dancing Edge out completely.

    this is the only point which i think is quiet ridiculous... i mean for what do i have a permanent buff, that grants me 10% additional damage? for what? Then they could increase the damage of ninja in general by 10% and leave that nonsense buff completely out..

    i rather would have liked if the venom buff grants you a 10% chance to inflict poison on your enemy.. would have made much more sense than this permanent buff.. and it would fit to the skill name as well.
    (0)

  7. #7
    Player
    Scrammbles's Avatar
    Join Date
    Oct 2014
    Posts
    12
    Character
    Velthrin Miasmin
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nalien View Post
    How so? More positional moves = more chance to fail them, weakening your DPS. Even if we ignore that though, Ninja simply has an easier basic rotation anyway (primarily because of Venoms being a static buff rather than an additional effect from part of its rotation), again more so with a Warrior tank since you can just cut Dancing Edge out completely.

    Ninja is the Bard of melee DPS. Anyone who thinks it is a difficult Job to play needs to stop deluding themselves...
    lol do me a favor and tell me your NIN rotation pls
    (0)

  8. #8
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nalien View Post
    You can keep ignoring simple facts like Ninja simply gets a damage buff, while Monk and Dragoon have to work it into their rotation, though.
    Welcome to the world of job differences. Where you ignore simple facts of: MNKs have GL3, DRGs have positionals, NINs have Ninjutsu.

    All you continually whine about is comparison to specific mechanics. I don't want carbon copy jobs. I actually like positionals on DRG.

    All I care about is all 3 bringing utility to a party and within a 10% DPS margin. Don't care who is on top and don't want major overhauls unless absolutely necessary.

    With the way current melee DPS are doesn't require overhauls. Just slight buffs/changes. No nerfs on the PVE side.

    IDC about PVP, so I won't even touch on it. < (What most ppl should do lacking knowledge of a given subject.)
    (2)

  9. #9
    Player
    zar's Avatar
    Join Date
    May 2014
    Posts
    252
    Character
    Vahn Vana'diel
    World
    Hyperion
    Main Class
    Blacksmith Lv 100
    Ninja isn't hard to play. There is a set rotation just like every other class and once you learn it the class becomes simple.

    As for ninjutsu,
    Huton -> Suiton-> (Kass+Raiton/Doton)-> Raiton/Doton -> Repeat

    I've also never had trouble with mudra combos. Learn to queue your spells and stop button mashing.

    Also, the excuse of boss mechanics is bad. You can ninjutsu while moving, Huton is applied to you, Raiton is long range and Suiton's buff lasts for 10 seconds.

    Quote Originally Posted by Nalien View Post
    Ninja is the Bard of melee DPS. Anyone who thinks it is a difficult Job to play needs to stop deluding themselves...
    (4)
    Last edited by zar; 11-18-2014 at 04:01 AM.

  10. #10
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nalien View Post
    I like how you're assuming this account is the one I play.
    Then why not post on the account you DO play? Hiding behind an alt just invalidates the point you're trying to make.
    (2)

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