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  1. #1
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50

    I really don't like loot distribution in the last two patches of dungeons.

    Can we please change the way loot is distributed throughout dungeons?
    Currently, all 2.3 and 2.4 dungeons follow the same basic schematic for chest loot, and I can only assume this is going to follow in 2.5.

    If you're unfamiliar with the way loot works, it goes like this:
    i60 gear is somewhat distributed through the dungeon, with some side chests dropping accessories and boss chests dropping gear

    i70 comes from 2.2 dungeons, with some chests having a chance to drop i70 accessories, but the boss chests being able to drop i70 craft materials as well as gear.

    i80 and above throws all that out the window and makes it so that no side chests in the game drop gear of any kind. Only potions and the occasional minion. Boss chests now drop i70/i90 craft mats with a seemingly low chance of gear.

    I think this is silly because it makes this older gear much more difficult to get despite it being so statistically irrelevant. I would like to see it changed to this:
    Give each side-chest a chance to drop craft materials, and then drastically increase the gear drop chances vs. material drop chances for boss chests. Or at the very least switch back to the old system where boss chests had a much higher gear drop rate and side chests dropped accessories.
    (4)
    Last edited by TheodoreMcIntyre; 11-17-2014 at 05:04 PM. Reason: length