Page 34 of 41 FirstFirst ... 24 32 33 34 35 36 ... LastLast
Results 331 to 340 of 404
  1. #331
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Weapon skill damage stat caps are based on weapon DPS, yes.
    (0)

  2. #332
    Player
    Akira's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    400
    Character
    Akira Torytomi
    World
    Balmung
    Main Class
    Reaper Lv 90
    so AA stat caps are base dmg and ws dmg stat caps are dps?
    (0)
    i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra

  3. #333
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    I think you guys are confusing derived Light Shot damage and derived WS damage with stat caps. Stat caps for Garuda weapons are still unknown and untested (unless someone's done that and I haven't seen the results yet).

    What Kaeko tested, and I verified, was that Light Shot damage pivots upon your weapon's base damage, while WS damage pivots upon your weapon's calculated DPS.
    (0)

  4. #334
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Hmm... with the word "caps" being used and the questions towards the end of Kaeko's post about testing regarding the difference in damage if the higher caps with Garuda weapons not being reached I figured you guys were referring to stat caps.

    That being said it's my understanding that the Damage and DPS stats are the pivotal stats for AA and WS damagw respectively, but also what the stat caps are based on as well. It particularly makes sense, and can be considered verified or at least highly probable, in part due to what we already had established about ARC/BRD stat caps and how they are lower than other DoW stat caps which are otherwise uniform with Ifrit's weapons being that Ifrit's Bow is the only one of the bunch with a DPS value significantly lower than the rest.
    (0)

  5. #335
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quick question regarding Quelling Strike as it relates to the consumption of Raging Strike - it's +450 TP regardless of Raging Strike charge, or does it vary, depending on charge load? My apology for the simple question. Thanks.

    NVM, and sorry guys, I found the answer a few pages back.
    (0)
    Last edited by zzapp; 05-10-2012 at 06:42 AM.

  6. #336
    Player

    Join Date
    Sep 2011
    Posts
    289
    I want to see what happens when you take spine and bump up pie to 350+ and dex to 310+ then compare the results with the same setup vs ifrit bow/mog bow
    (1)

  7. #337
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Hmm... with the word "caps" being used and the questions towards the end of Kaeko's post about testing regarding the difference in damage if the higher caps with Garuda weapons not being reached I figured you guys were referring to stat caps.

    That being said it's my understanding that the Damage and DPS stats are the pivotal stats for AA and WS damagw respectively, but also what the stat caps are based on as well. It particularly makes sense, and can be considered verified or at least highly probable, in part due to what we already had established about ARC/BRD stat caps and how they are lower than other DoW stat caps which are otherwise uniform with Ifrit's weapons being that Ifrit's Bow is the only one of the bunch with a DPS value significantly lower than the rest.
    its also possible that in 1.22 they removed stats being capped by any sort of calculation and put a hard cap for each lvl.

    Mog weapons have a higher dps then ifrit i believe yet before 1.22 they were tested to have a lower stat cap which would mean in patch 1.22 the implementation of stat caps was changed.
    (0)

  8. #338
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    its also possible that in 1.22 they removed stats being capped by any sort of calculation and put a hard cap for each lvl.

    Mog weapons have a higher dps then ifrit i believe yet before 1.22 they were tested to have a lower stat cap which would mean in patch 1.22 the implementation of stat caps was changed.
    Actually, Ifrit and Mog weapons have very comparable DPS values. Also most testing pre patch was done comparing Ifrit weapons versus crafted weapons and such, not Mog weapons.
    (0)

  9. #339
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Actually, Ifrit and Mog weapons have very comparable DPS values. Also most testing pre patch was done comparing Ifrit weapons versus crafted weapons and such, not Mog weapons.
    well i remember reading some testing that had mog weapons capped several points below ifrits, so it must have been one of those test that weren't considered "most".

    but even if they are close in dps, which i knew they were, but i thought mog was a lil better(irrelevant) using mog weapons before stats were capped lower then ifrit(stats capping to damage)

    so either it was bad testing or they changed the means of capping.
    (0)
    Last edited by syntaxlies; 05-10-2012 at 02:04 AM.

  10. #340
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    From Seiken's original testing:

    Quote Originally Posted by Seiken
    Another tidbit of data that me and my LS mate kaeko have been trying to analyze is that the "cap" for all the classes is not a fixed value. It has various factors that influence the caps. For example, If you parse on an Ifrit's Axe versus a Mog Axe you will find that the stats cap 3-5 points lower. If you wear a really low base damage weapon (I tested on a weapon with 59 base damage) you will find you have already capped your stats without wearing any gear. The frustrating part of the testing is that different Jobs/Classes have different Base Damage values for Ifrit Weapons, yet they all cap pretty much at the same values. Also, the base damage difference (as far I can tell) seems to be non-linear in stat cap influence. Most of this testing was pre-1.21 so once the game quiets down again I'll go back and revisit the data.
    Now, if stat caps were based on calculated weapon DPS all along, this would make sense as to why different base damage Ifrit's weapons all lead to the same range of stat caps. It would also make sense as to why BRD's stat caps were so much lower with Ifrit's Bow vs other jobs, because the calculated DPS on Ifrit's Bow is 36.74, vs. Battleaxe's 39.77 or Harpoon's 39.74 or Claws' 39.7. Moogle weapons for DRG, MNK, and WAR also have very slightly lower calculated DPS than Ifrit weapons.

    However, I personally haven't done any stat cap testing in 1.22, nor has anyone else to my knowledge, so I'm only speculating.
    (0)

Page 34 of 41 FirstFirst ... 24 32 33 34 35 36 ... LastLast