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  1. #311
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    I never realized how close the stats were for Ifrit/Mog bow.

    Ifrit's
    DMG: 102
    Delay: 4.3

    Mog
    DMG: 100
    Delay: 4.2

    So that .1 difference in delay adds .4 to your DPS? If that's the case the Garuda melee weapons may not be as crappy as initially thought.

    Of course this is strictly auto-attack.
    (0)
    Last edited by Aratharn; 04-27-2012 at 12:35 AM.
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  2. #312
    Player
    Gael's Avatar
    Join Date
    Dec 2011
    Posts
    305
    Character
    Maitre Gael
    World
    Ragnarok
    Main Class
    Black Mage Lv 70
    It's not only the delay, you have to count the base dmg too :

    DPS = (Damage of the bow + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay

    But yes, the garuda weapons seems not too bad at the end if you look the DPS :
    - Ifrit's Bow = 36.74
    - Mischievous Mogbow = 37.14
    - Garuda's Spine = 40.96

    My problem with the DPS is that the weapons (ifrit and mog) didnt change between the 1.21 and the 1.22, and everyone said that ifrit > moogle weapons. Does that mean that ppl were wrong or does that mean that we dont have to care about the DPS and only about the base dmg ?
    (0)

  3. #313
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Gael View Post
    It's not only the delay, you have to count the base dmg too :

    DPS = (Damage of the bow + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay

    But yes, the garuda weapons seems not too bad at the end if you look the DPS :
    - Ifrit's Bow = 36.74
    - Mischievous Mogbow = 37.14
    - Garuda's Spine = 40.96

    My problem with the DPS is that the weapons (ifrit and mog) didnt change between the 1.21 and the 1.22, and everyone said that ifrit > moogle weapons. Does that mean that ppl were wrong or does that mean that we dont have to care about the DPS and only about the base dmg ?
    dps numbers dont mean anything on weapons, the highest damage rating is gonna be applied to your WS, ws are on cooldowns so you want them hitting as hard as they can every time.
    (1)

  4. #314
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    DPS is only AA/Light shot. So every time you do a weaponskill/Change mob/Move/Buff/ect. The number changes. Things die way too fast or move too much right now for A lower delay weapon to beat a higher dmg one. In a game like this Where you do combo's most of the time. A 1-2 increase in DPS simply won't beat the pure dmg from a higher base weapon and higher Weaponskills.
    (0)
    Last edited by Xianghua; 04-27-2012 at 01:39 AM.

  5. #315
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Xianghua View Post
    DPS is only AA. So every time you do a weaponskill/Change mob/Move/Buff/ect. The number changes. Things die way too fast or move too much right now for A lower delay weapon to beat a higher dmg one. In a game like this Where you do combo's most of the time. A 1-2 increase in DPS simply won't beat the pure dmg from a higher base weapon and higher Weaponskills.
    the dps is AA only, i thought it was based off the damage stat+delay and affected light shot?
    (0)

  6. #316
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by syntaxlies View Post
    the dps is AA only, i thought it was based off the damage stat+delay and affected light shot?
    My bad it effects light shot for brd.
    Yes it's calculated by dmg / delay = dps

    But It only matters if you just did Auto attack/Light shot the entire fight. As soon as you start doing other things the numbers change
    (0)

  7. #317
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Xianghua View Post
    My bad it effects light shot for brd.
    Yes it's based off dmg/delay.

    But It only matters if you just did Auto attack/Light shot the entire fight.
    so are you saying the damage stat does not apply to WS moves?If so id have to test a weathered bow and see if i still WS the same damage.
    (0)

  8. #318
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by syntaxlies View Post
    so are you saying the damage stat does not apply to WS moves?If so id have to test a weathered bow and see if i still WS the same damage.
    Huh where did I say that?

    DPS is Damage / delay = dps.

    It does not take other stats or weapon skills. The DPS stat only goes towards Auto-attack/Light shot. DMG itself affects both Auto-Attack/Lightshot and Weapons skills to. Which is the reason Why Higher bases DMG beats lower delay.
    (1)

  9. #319
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Xianghua View Post
    Huh where did I say that?

    DPS is Damage / delay = dps.

    It does not take other stats or weapon skills. The DPS stat only goes towards Auto-attack/Light shot. DMG itself affects both Auto-Attack/Lightshot and Weapons skills to. Which is the reason Why Higher bases DMG beats lower delay.
    k, just making sure we were talking about the same thing. So i stand by my statement highest damage is best. Low damage supplemented with low delay will only nerf your WS. Also arent your stat caps based off you base weapon damage?
    (0)

  10. #320
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by syntaxlies View Post
    k, just making sure we were talking about the same thing. So i stand by my statement highest damage is best. Low damage supplemented with low delay will only nerf your WS. Also arent your stat caps based off you base weapon damage?
    Yes caps are. We won't know how Garuda weapons truly compare until people get them and do the test. But from what we know for now it looks like Ifrit's > all still.
    (0)
    Last edited by Xianghua; 04-27-2012 at 01:56 AM.

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