Normally, I solve the problem by opening my battles with Raging Strike -> Barrage -> fire Barrage -> Quelling Strike -> Light Shot -> Raging Strike.
Normally, I solve the problem by opening my battles with Raging Strike -> Barrage -> fire Barrage -> Quelling Strike -> Light Shot -> Raging Strike.
I've been having a little trouble trying to understand the Raging Strike mechanic. Do you have to reuse it after a certain point or does it start itself over after a miss/kill? I thought you could just leave it up, so I'm curious why you use it again.
Sorry I couldn't find the answer anywhere else.
@Aern,
You want to use it after hitting a Light Shot with Quelling Strike Buff. Because Quelling Strike cancels out Raging Strike.
So basically, as Spider-Dan says, use Quelling Strike, Light Shot, Raging Strike.
Ah that makes sense. I just got Quelling Strike and until I used it I didn't know it cancels Raging Strike. Thanks!
Right. You charge Raging Strike by using Light Shots, consume it with Quelling Strike, then put it up again after firing the Quelling Light Shot.
Is it still true ?Weapon: Ifrit's Bow > Mischievous Mogbow
They added the DPS with the 1.22 and we can see :
- Ifrit's Bow = 36,74
- Mischievous Mogbow = 37.14
I never realized how close the stats were for Ifrit/Mog bow.
Ifrit's
DMG: 102
Delay: 4.3
Mog
DMG: 100
Delay: 4.2
So that .1 difference in delay adds .4 to your DPS? If that's the case the Garuda melee weapons may not be as crappy as initially thought.
Of course this is strictly auto-attack.
Last edited by Aratharn; 04-27-2012 at 12:35 AM.
~ Paradise Oblivion
~ http://po.clancentral.us
It's not only the delay, you have to count the base dmg too :
DPS = (Damage of the bow + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay
But yes, the garuda weapons seems not too bad at the end if you look the DPS :
- Ifrit's Bow = 36.74
- Mischievous Mogbow = 37.14
- Garuda's Spine = 40.96
My problem with the DPS is that the weapons (ifrit and mog) didnt change between the 1.21 and the 1.22, and everyone said that ifrit > moogle weapons. Does that mean that ppl were wrong or does that mean that we dont have to care about the DPS and only about the base dmg ?
dps numbers dont mean anything on weapons, the highest damage rating is gonna be applied to your WS, ws are on cooldowns so you want them hitting as hard as they can every time.It's not only the delay, you have to count the base dmg too :
DPS = (Damage of the bow + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay
But yes, the garuda weapons seems not too bad at the end if you look the DPS :
- Ifrit's Bow = 36.74
- Mischievous Mogbow = 37.14
- Garuda's Spine = 40.96
My problem with the DPS is that the weapons (ifrit and mog) didnt change between the 1.21 and the 1.22, and everyone said that ifrit > moogle weapons. Does that mean that ppl were wrong or does that mean that we dont have to care about the DPS and only about the base dmg ?
DPS is only AA/Light shot. So every time you do a weaponskill/Change mob/Move/Buff/ect. The number changes. Things die way too fast or move too much right now for A lower delay weapon to beat a higher dmg one. In a game like this Where you do combo's most of the time. A 1-2 increase in DPS simply won't beat the pure dmg from a higher base weapon and higher Weaponskills.
Last edited by Xianghua; 04-27-2012 at 01:39 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.