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  1. #1
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Normally, I solve the problem by opening my battles with Raging Strike -> Barrage -> fire Barrage -> Quelling Strike -> Light Shot -> Raging Strike.
    (0)

  2. #2
    Player
    Aern's Avatar
    Join Date
    Sep 2011
    Posts
    3
    Character
    Adam Antoise
    World
    Sargatanas
    Main Class
    Archer Lv 40
    I've been having a little trouble trying to understand the Raging Strike mechanic. Do you have to reuse it after a certain point or does it start itself over after a miss/kill? I thought you could just leave it up, so I'm curious why you use it again.

    Sorry I couldn't find the answer anywhere else.
    (0)

  3. #3
    Player
    Riffy's Avatar
    Join Date
    Dec 2011
    Posts
    93
    Character
    Gil Witten
    World
    Exodus
    Main Class
    Marauder Lv 50
    @Aern,

    You want to use it after hitting a Light Shot with Quelling Strike Buff. Because Quelling Strike cancels out Raging Strike.

    So basically, as Spider-Dan says, use Quelling Strike, Light Shot, Raging Strike.
    (1)

  4. #4
    Player
    Aern's Avatar
    Join Date
    Sep 2011
    Posts
    3
    Character
    Adam Antoise
    World
    Sargatanas
    Main Class
    Archer Lv 40
    Ah that makes sense. I just got Quelling Strike and until I used it I didn't know it cancels Raging Strike. Thanks!
    (1)

  5. #5
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Right. You charge Raging Strike by using Light Shots, consume it with Quelling Strike, then put it up again after firing the Quelling Light Shot.
    (1)

  6. #6
    Player
    Gael's Avatar
    Join Date
    Dec 2011
    Posts
    305
    Character
    Maitre Gael
    World
    Ragnarok
    Main Class
    Black Mage Lv 70
    Weapon: Ifrit's Bow > Mischievous Mogbow
    Is it still true ?

    They added the DPS with the 1.22 and we can see :
    - Ifrit's Bow = 36,74
    - Mischievous Mogbow = 37.14
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    I never realized how close the stats were for Ifrit/Mog bow.

    Ifrit's
    DMG: 102
    Delay: 4.3

    Mog
    DMG: 100
    Delay: 4.2

    So that .1 difference in delay adds .4 to your DPS? If that's the case the Garuda melee weapons may not be as crappy as initially thought.

    Of course this is strictly auto-attack.
    (0)
    Last edited by Aratharn; 04-27-2012 at 12:35 AM.
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    ~ http://po.clancentral.us

  8. #8
    Player
    Gael's Avatar
    Join Date
    Dec 2011
    Posts
    305
    Character
    Maitre Gael
    World
    Ragnarok
    Main Class
    Black Mage Lv 70
    It's not only the delay, you have to count the base dmg too :

    DPS = (Damage of the bow + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay

    But yes, the garuda weapons seems not too bad at the end if you look the DPS :
    - Ifrit's Bow = 36.74
    - Mischievous Mogbow = 37.14
    - Garuda's Spine = 40.96

    My problem with the DPS is that the weapons (ifrit and mog) didnt change between the 1.21 and the 1.22, and everyone said that ifrit > moogle weapons. Does that mean that ppl were wrong or does that mean that we dont have to care about the DPS and only about the base dmg ?
    (0)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Gael View Post
    It's not only the delay, you have to count the base dmg too :

    DPS = (Damage of the bow + Damage value of the strongest ammunition at the bow's required level [excluding HQ]) / Delay

    But yes, the garuda weapons seems not too bad at the end if you look the DPS :
    - Ifrit's Bow = 36.74
    - Mischievous Mogbow = 37.14
    - Garuda's Spine = 40.96

    My problem with the DPS is that the weapons (ifrit and mog) didnt change between the 1.21 and the 1.22, and everyone said that ifrit > moogle weapons. Does that mean that ppl were wrong or does that mean that we dont have to care about the DPS and only about the base dmg ?
    dps numbers dont mean anything on weapons, the highest damage rating is gonna be applied to your WS, ws are on cooldowns so you want them hitting as hard as they can every time.
    (1)

  10. #10
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    DPS is only AA/Light shot. So every time you do a weaponskill/Change mob/Move/Buff/ect. The number changes. Things die way too fast or move too much right now for A lower delay weapon to beat a higher dmg one. In a game like this Where you do combo's most of the time. A 1-2 increase in DPS simply won't beat the pure dmg from a higher base weapon and higher Weaponskills.
    (0)
    Last edited by Xianghua; 04-27-2012 at 01:39 AM.

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