
Originally Posted by
carraway
I do need to edit that part of the guide, as I've also found Brandish II to be a waste. So far our archers are pushing the most damage on Batraal while putting the least burden on healers by rotating 2-arrow Light Shot / Heavy Trammel / Wide Volley II / Leg Sweep. We save our fully buffed Trifurcates / 3-arrow Multishots for Batraal himself.
As for this 2-arrow buffed Multishot vs. 3-arrow buffed Multishot discussion, let's consider a hypothetical 1-minute section cut out from an ogre fight ending with a Trifurcate, not counting WSs which can be slotted wherever:
2-arrow buffed Multishots
0s: Light Shot
0.5s: Ferocity II
1s: Multishot
3.5s: 2-arrow Light Shot
7.0s: Light Shot
10.5s: Light Shot
14s: Light Shot
16s: Multishot
17s: Raging Strike II
17.5s: 2-arrow Light Shot
21s: Light Shot
24.5s: Light Shot
28s: Light Shot
31s: Multishot
31.5s: 2-arrow Light Shot
35s: Light Shot
38.5s: Light Shot
42s: Light Shot
45.5s: Light Shot
46s: Multishot
(Hold Raging Strike II for Trifurcate CD)
49s: 2-arrow Light Shot
52.5s: Light Shot
56s: Light Shot
58.5s: Raging Strike II
59s: Trifurcate
59.5s: 3-arrow Light Shot
3-arrow buffed Multishots
0s: Light Shot
1s: Multishot
3.5s: x
7.0s: x
10.5s: x
14s: x
16s: Multishot
17s: Raging Strike II
17.5s: 3-arrow Light Shot
21s: Light Shot
24.5s: Light Shot
28s: Light Shot
31s: Multishot
31.5s: x
35s: x
38.5s: x
42s: x
45.5s: x
46s: Multishot
46.5s: Raging Strike II
49s: 3-arrow Light Shot
52.5s: Light Shot
56s: Light Shot
58.5s: Ferocity II
59s: Trifurcate
59.5s: 3-arrow Light Shot
Again, just an illustrative example. In a real-world situation, you're firing off WSs in place of Light Shots every once in a while, but what I'm trying to show is that if you're consistently holding Light Shot, you have to rely entirely on Heavy Shot (which does less damage) and WSs -- but if you're just using Heavy Shot, you're not generating enough net positive TP to fuel non-stop WSs every other 15-second period. Feel free to provide your own math, but consider that, in addition to trading 9 regular Light Shots (~60 damage x 9 = 540, not counting crits) for 2 fully buffed Light Shots (~250 non-crit x 2 = 500 or ~280 crit x2 = 560 or ~265 avg x 2 = 530), you're also sacrificing the TP gains from continuous Light Shot usage.
And if you're suggesting on slipping on single-buffs to fully, completely, wholly buff every 3-arrow shot with Cadence, Ferocity II, Hawk's Eye, Blindside II, Raging Strike II, etc., that's an insane amount of DPS uptime lost to buff animations.
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That being said, Murderous Intent is a pretty awesome buff, especially with Axemanship for higher uptime. The crit gains are definitely noticeable over time.