i see. well that's interesting. yeah, it's a lot different then one would imagine. not so simple. xD anyhow, thank you for explaining that to me. it's very helpful.Actually, most computerized queue systems are not truly FIFO based (first in first out as you describe). Each person is in one of multiple queues during the matching process. Each person in the queue assigned order number or Rank. As the Queue empties (matches are completed, duty commenced), each person remaining in the queue has their rank updated. This allows for pause because change the state from active to inactive, then when the ranks update, the paused person does not have a rank increase. Ties are broken by length of time in queue. In perfect world these time would correlate directly to Rank but it not always the case.
Nope, you are removed from the Matched queue, made inactive and have your rank lowered slightly. At this point, previously explained logic would take over, as you are back in pending queue.
The exception would be if you were in pre-defined party and a member paused. That would cause the pause for all members of the pre-defined party.
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