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  1. #3
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    I chose INT and Skill speed for MK because most of the skill attacks would be magic dmg based.

    I was thinking of an aggressive healer for Necro versus the typical run and gun healing and I think the Zombie rez could pull off some clutch wins and make for very intresting fights.

    I was thinking Pie as well I will change it.

    For the gunner I was thinking Fast Conal DPS. it wouldn't hit super hard hard but constant for fights with alot of adds

    For cannoneer I just wanted a Gun Tank standing there blasting something to pieces.

    I made up Grappler Figured HIGH HP with slightly lower defenses than the traditional tank you would have to carefully time your tethers.

    BLU's skills would be a set accessed by a "Learn" skill determined by what skills the mob have example if they have an AoE Blu can access an AoE, if the mob has a debuff the Blu can access that it's own similar debuff. They would still have a melee skill set without the mobs around but they would less effective if they weren't using a Learn skill.

    I believe RDM's utility should make up for being a jack of all trades. I figure moderate DPS and the ability to sustain a party allowing Healers to actually add more/if any DPS makes it worthwhile.
    (0)
    Last edited by Animarelic; 11-16-2014 at 03:24 PM.