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  1. #1
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80

    Alternative Job Ideas

    If SE decides not to give Jobs dual specs allowing a Job to fulfill 2 roles,they could just add Jobs that act as the foil like SCH & SMN. I have a list of jobs that could be tweaked to fit in;

    (PLD)Mystic Knight-stat: INT & Skill Speed-Melee DPS that adds support buffs to the party for keeping up it's DPS chains.

    (WAR)Berserker-stat: STR & Crit-DPS that increases damage as party members takes damage(within reason).

    (BLM)Necromancer-stat: PIE-Heals by draining enemies HP and dispersing it to party members and can revive fallen party members as zombies on a timer.

    (WHM)Geomancer-stat: INT-DPS Caster whose skill damage is based on the terrain and able to temporarily shift the elements to use other skills and add a damage buff for magic attacks.

    (DRK)Rune Fencer-stat: STR- Melee DPS with a rune combo system that triggers certain elemental attacks and can add elemental debuffs to enemies.

    (DRG)Templar-stat: PIE-Tank that uses auras to protect party members and do reflective and counter damage to enemies to keep aggro.

    (BRD)Ranger-stat-DEX-Long Range DPS specializing in high single target damage and can also use traps to debuff the enemies.

    (RNG)*Bard-stat-MND-Long range heals and support with songs that restore health, TP and MP.

    Gunner*-stat-STR-Mid range constant conal DPS that specializes in AoE attacks relying on skill speed.

    Cannoneer*-stat-INT-Tank that lowers enemies resistance to magic using various elemental shells

    (MNK)Grappler*-stat-Vit-Tank that hold aggro and does damage through tethering skills tethering mobs can debuff the mob tethering party members can buff the party.

    RDM-stat-PIE-Close-mid rage melee caster that can spot heal and add elemental buffs to melee jobs weapons.

    BLU-stat-INT-Close-mid range melee caster that can temporarily draw skills from mobs and use them against them to attack or buff party members (set skills drawn)

    Most of these jobs already exist in the FF universe and concerning the older jobs I feel eventually every job should be reworked to bring more utility to parties and raids.
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    Last edited by Animarelic; 11-16-2014 at 03:21 PM.

  2. #2
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Let's see here...

    Quote Originally Posted by Animarelic View Post
    (PLD)Mystic Knight-stat: INT & Skill Speed-Melee DPS that adds support buffs to the party for keeping up it's DPS chains.
    That sounds very Mystic Knight. Only issue is its primary stat being INT. I think there should be a dual-spec of STR and INT rather than a focus on one or the other.

    Quote Originally Posted by Animarelic View Post
    (WAR)Berserker-stat: STR & Crit-DPS that increases damage as party members takes damage(within reason).
    As a WAR already, I would absolutely LOVE to play Berserker. The way you described it sounds very apt, almost turning it into a reverse-tank.

    Quote Originally Posted by Animarelic View Post
    (BLM)Necromancer-stat: PIE-Heals by draining enemies HP and dispersing it to party members and can revive fallen party members as zombies on a timer.
    I'm not keen on Necromancer being tied to BLM. Necromancer, historically, is basically a variant of BLU that gets spells from killing enemies.

    Quote Originally Posted by Animarelic View Post
    (WHM)Geomancer-stat: INT-DPS Caster whose skill damage is based on the terrain and able to temporarily shift the elements to use other skills and add a damage buff for magic attacks.
    This makes a lot of sense. If WHM were ever to have a DPS, it would definitely be GEO. +1

    Quote Originally Posted by Animarelic View Post
    (DRK)Rune Fencer-stat: STR- Melee DPS with a rune combo system that triggers certain elemental attacks and can add elemental debuffs to enemies.
    I never actually played FFXI far enough to ever see Rune Fencer (or any other job for that matter. Was too busy unsubbing while shaking my fist at Valkurm Dunes), so I'll defer to someone else's expertise.

    Quote Originally Posted by Animarelic View Post
    (DRG)Templar-stat: DEX-Tank that uses auras to protect party members and do reflective and counter damage to enemies to keep aggro.
    This is something you may actually find unorthodox, but I actually believe that Templar should have a primary focus on PIE, with the auras being toggle buffs much like a Bard's.

    Quote Originally Posted by Animarelic View Post
    (BRD)Ranger-stat-DEX-Long Range DPS specializing in high single target damage and can also use traps to debuff the enemies.
    So much this. We need a Ranger job ASAP to prompt a mass overhaul of Bard to transform it into the Support job it deserves to be.

    Quote Originally Posted by Animarelic View Post
    (RNG)*Bard-stat-MND-Long range heals and support with songs that restore health, TP and MP.
    As I mentioned before, this is what Bard is supposed to be.

    Quote Originally Posted by Animarelic View Post
    Gunner*-stat-STR-Mid range HIGH DPS that specializes in AoE attacks
    Specializing in AoE attacks? That would have to make the attacks extremely weak just to not be extremely broken. If I had to make a suggestion, Gunner could be a class that focuses directly on Skill Speed and Dexterity to optimize firing speed. Gunners can't really put more power behind their shots like other combat classes, so focusing on speed above all else is ideal. Kinda like Monk, except with more boom!

    Quote Originally Posted by Animarelic View Post
    Cannoneer*-stat-INT-Tank that lowers enemies resistance to magic using various elemental shells
    I don't see Cannoneer as a tank. A long-ranged debuffer, absolutely. But not a tank.

    Quote Originally Posted by Animarelic View Post
    (MNK)Grappler*-stat-Vit-Tank that hold aggro and does damage through tethering skills tethering mobs can debuff the mob tethering party members can buff the party.
    Not sure where Grappler comes from. Originally, I was figuring Black Belt as a Monk spin-off, being a bare-handed tank that intimidated foes like Bruce Lee and used the power of Chakra to heal and defend oneself.

    Quote Originally Posted by Animarelic View Post
    RDM-stat-PIE-Close-mid rage melee caster that can spot heal and add elemental buffs to melee jobs weapons.
    Red Mages are... a wild card. It would have to be implemented very carefully for it to either not be broken or not be worthless.

    Quote Originally Posted by Animarelic View Post
    BLU-stat-INT-Close-mid range melee caster that can temporarily draw skills from mobs and use them against them to attack or buff party members (set skills drawn)
    Blue Mages are even more of a wild card than Red Mages. But we'll see.
    (1)

  3. #3
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    I chose INT and Skill speed for MK because most of the skill attacks would be magic dmg based.

    I was thinking of an aggressive healer for Necro versus the typical run and gun healing and I think the Zombie rez could pull off some clutch wins and make for very intresting fights.

    I was thinking Pie as well I will change it.

    For the gunner I was thinking Fast Conal DPS. it wouldn't hit super hard hard but constant for fights with alot of adds

    For cannoneer I just wanted a Gun Tank standing there blasting something to pieces.

    I made up Grappler Figured HIGH HP with slightly lower defenses than the traditional tank you would have to carefully time your tethers.

    BLU's skills would be a set accessed by a "Learn" skill determined by what skills the mob have example if they have an AoE Blu can access an AoE, if the mob has a debuff the Blu can access that it's own similar debuff. They would still have a melee skill set without the mobs around but they would less effective if they weren't using a Learn skill.

    I believe RDM's utility should make up for being a jack of all trades. I figure moderate DPS and the ability to sustain a party allowing Healers to actually add more/if any DPS makes it worthwhile.
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    Last edited by Animarelic; 11-16-2014 at 03:24 PM.