Page 1 of 17 1 2 3 11 ... LastLast
Results 1 to 10 of 187

Hybrid View

  1. #1
    Player
    Schizm's Avatar
    Join Date
    Nov 2014
    Posts
    18
    Character
    Schizm Gallantry
    World
    Excalibur
    Main Class
    Archer Lv 50

    When is it OK to say, "It's Not OK"

    There's been alot of imbalance of players, veterans and new comers mixing in events like Coils and sadly, lately it's been turning really ugly. The line in sand of helping others to now complain and leave events have become the normal that in my opinion is hurting the community, the party group and especially to players that may have not known any better take a verbal beating that wouldn't seem validated in any right.

    I know this would seem to be a rant to bash anyone in particular but I feel that the regular/veteran players do events like ST/Coil to grind out seals and items and maybe feeling that being forced into this routine should be smoothe and when things go bad, they go bad which would make playing hectic. A new player that is excited into trying something new, sees opportunity but chances are they, themselves get emoitionally hurt or violated because blame is forced onto them.

    But really now, when you can "abandon" an event or say it's OK to say, "It's Not OK?"
    (8)

  2. #2
    Player
    Schizm's Avatar
    Join Date
    Nov 2014
    Posts
    18
    Character
    Schizm Gallantry
    World
    Excalibur
    Main Class
    Archer Lv 50
    What I am seeing, under geared players or inexperience players enter coil and do not know the routine or how to handle the battle situations. While CT and ST would help if people already had an idea on what to do in each fight, but really with Bahamut Coils, I think it's expected for people to know what is expected of your job and that "winging it" will not suffice in these events.

    Don't know, maybe it's me, but is there anything to do in a politely manner to not discourage people and handle this properly? We need to help the players that need help without feeling like we are leading them along hand and foot, but should SE atleast give us options of forgetting the seal bonus and maybe just say I want DF for coils to be, minimal iLevel and have players that have repeated the event? By this point of making certain events easier to get seals, I don't feel that making people farm for seals repeatily and then mix up the parties like DF already does, any beneficial to individual players.
    (2)
    Last edited by Schizm; 11-12-2014 at 08:46 AM.

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    There is indeed a certain lack of sympathy for players who don't run content on Day 1. If you don't know how to run something beyond Day 2, it seems like most people are apt to criticize you for being an idiot because they know how to run it and you don't.

    Coil especially has been just one big, long, tiresome headache. I have never once cleared Turns 4 or 5. Not for lack of trying, mind. But it seems to me unless you are in a static or raiding FC and you have some form of audio comms, you are destined to fail Coil with a 99% probability. And yet a lot of people say it's the easiest thing in the world in such a way that it feels like they're implying it is my own fault for not having cleared T5 yet.
    (54)

  4. #4
    Player
    Sadonix's Avatar
    Join Date
    Oct 2014
    Posts
    23
    Character
    M'trimmna Rahalla
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HakuroDK View Post
    ...
    I can sympathize with this,the endgame raid being somewhat less than friendly to the newcomers despite the fact that they know what they're doing.

    However I wish to also add that if you're struggling with t5 you're gonna love the attitudes and environment of t6-9. At least for t5 you can use DF to assemble groups,which from my experience once started people will rarely leave on their own unless it's clear that the group is totally hopeless(thanks to the penalty incurred),this in contrast with the later coils which people just up and leave whenever their ego kicks in or maybe just want to troll,and just plainly rejected out any group with 100 sol message.

    I don't know if the same can be applied to your server but in my case I just keep trying at DF until I got it. A few times you got jerks who try to start a witch hunt and asked to be kicked out when they saw "100" but in the end I finally got a group competent enough to clear it. If I have to say DF played a significant role in allowing new players a shot at attempts since it bypass a lot of unsavories you found in PF.
    (0)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by HakuroDK View Post
    Coil especially has been just one big, long, tiresome headache. I have never once cleared Turns 4 or 5.
    Know this is sort of completely off topic, but I've been solo queueing T4 for hours in the past couple days to get the i110 mats, and I've only had 1 group fail due to one of the healers being undergeared and the other one disconnecting 5 seconds in (which lead to that healer being kicked and the entire group leaving). While I've never done T5 through DF, I have helped out friends with the fight, and while wipes are inevitable, it is a step by step process. Everyone must be able to understand Phase 1 before you start heading into Phase 2. Getting lucky on Phase 1 and getting to Phase 2, then expecting to make it there again immediately is the mentality that leads to groups disbanding. While T4 is much more cut and dry (kill the things as fast as possible), T5 has layers of mechanics that must be learned and dealt with - it might not have a lock out anymore and you might have the Echo on your side, but that doesn't mean anyone in your group can just breeze through it their first time there. While 4-5 people can carry a T5 group, those extra people can also get them killed with Divebombs, Conflags, Twisters, Dreadknights, etc. I'm just repeating this ad nauseum, but no matter how good you are at the fight YOU yourself can't carry the entire group.

    But yeah. Try T4 through DF some time, as long as you know what you're doing you'll beat it for sure. T5 you just have to have patience.
    (0)

  6. #6
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Know this is sort of completely off topic, but I've been solo queueing T4 for hours in the past couple days to get the i110 mats, and I've only had 1 group fail due to one of the healers being undergeared and the other one disconnecting 5 seconds in (which lead to that healer being kicked and the entire group leaving).
    Seconding this, I've been farming T4 a lot for the mats and I have only ever had parties that wiped twice, once because the healer was not very good and another time because one of the tanks was seriously undergeared. 99% of the time it goes just fine.
    (0)

  7. #7
    Quote Originally Posted by HakuroDK View Post
    There is indeed a certain lack of sympathy for players who don't run content on Day 1. If you don't know how to run something beyond Day 2, it seems like most people are apt to criticize you for being an idiot because they know how to run it and you don't.

    Coil especially has been just one big, long, tiresome headache. I have never once cleared Turns 4 or 5. Not for lack of trying, mind. But it seems to me unless you are in a static or raiding FC and you have some form of audio comms, you are destined to fail Coil with a 99% probability. And yet a lot of people say it's the easiest thing in the world in such a way that it feels like they're implying it is my own fault for not having cleared T5 yet.
    Welcome to FF XIV, enjoy
    (0)

  8. #8
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by HakuroDK View Post
    There is indeed a certain lack of sympathy for players who don't run content on Day 1. If you don't know how to run something beyond Day 2, it seems like most people are apt to criticize you for being an idiot because they know how to run it and you don't.

    Coil especially has been just one big, long, tiresome headache. I have never once cleared Turns 4 or 5. Not for lack of trying, mind. But it seems to me unless you are in a static or raiding FC and you have some form of audio comms, you are destined to fail Coil with a 99% probability. And yet a lot of people say it's the easiest thing in the world in such a way that it feels like they're implying it is my own fault for not having cleared T5 yet.
    That really reminds me of my last few coil plays (2 and 4 mainly).

    I got '/slap''ed for DFing into T2, and not having Mumble to be told about Enrage. It doesn't take that long to say, "With ADS enraged, use medica/medica II 1-2 times per burst."
    There. Took me five seconds to type (and for them to type). And 4 mins to wait for Enrage to kick in when we got to ADS anyway.
    I'd done turn 2 before anyway and already knew about that... but I had heard there were different skills removed/left in based on the path taken, so I wanted clarity on what THIS group was prefering to do (and the last time I went, it wasn't described as Enraged - 'just medica')

    Went into Turn 4...
    Me: "Heyos, haven't done this one before"
    Tank: "Don't fsck it up."
    Right off the bat. >_> Thanks.
    No one died nor was it a terrible run. It was actually quite smooth.
    But still. Yeesh.

    Players need to chillax on these coils.
    (1)
    Last edited by Saseal; 11-13-2014 at 04:56 AM.

  9. #9
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    With the plethora of strategy videos out there, most players who want to do coil will at least watch the relevant one for the bosses, i must admit, the level of pressure for a new to coil player to just magically get it right is way too high though.
    I live out of timezone from most of my FC, so i can't join them on coil runs, but going as a pickup, i really would need a little hand holding and have some things explained as we reach them. There is a LOT to remember, at the end of the day, experience beats research.

    People should be more open to teaching people, rather than being pissed off that they lost their precious minutes of farm time.
    (30)

  10. #10
    Player
    Schizm's Avatar
    Join Date
    Nov 2014
    Posts
    18
    Character
    Schizm Gallantry
    World
    Excalibur
    Main Class
    Archer Lv 50
    The ugly truth in all of this is that I am guilty of being frustrated, knew by examining the players and shortly after starting the run, every step was a crawling fight just to gain ground. Loss after loss and restarting, I would put a comment that maybe this isn't the best set up and we should abandon. Times, people bow out and already knew what everyone was thinking, just no one said it in party chat.

    If the abandon vote doesn't kick everyone out of the event, then people just start leaving. Of course I left out all the profanity and shouting, maybe SE should impliment a wipe cap and a voting option to stay. It would seem more polite to say maybe someone else would work better, than looking like the "Captain Obvious of Doom" and bail.
    (0)

Page 1 of 17 1 2 3 11 ... LastLast