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  1. #1
    Player
    Jasott's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Hawu'to Rakarrak
    World
    Excalibur
    Main Class
    Red Mage Lv 90

    Frontline changes that need to be made

    1 of 3 changes needs to be made to Frontlines. So GCs with very high win streaks will lose more regularly and GCs with very high lose streaks will actually get some wins.

    1. Loss based Echo. On a per player basis until that player gets a win in Frontlines, they'd gain Echo in 10% increments, up to 100% overall bonus. This would end up balancing the healing side of Frontlines.

    2. Separate queues for 8v8, and 16v16. Yes there are people like the normal matches, but in all honesty they are VERY boring. Standard strategy every side does is A left, B back up and Mid, C right. So for some teams that means a lot of just standing around.

    3. Removal of the Warsteed mount for 100 Frontline wins achievement. People only do Frontlines for 3 reasons. To get marks, to desynth gear. Because if they are in their data center's winning GC, will most likely win. Grinding out matches for wins for the Warsteed. So instead it should be for rank 40 in PvP

    Hawu'to Rakkarak from Excalibur. i109 SMN, i98 BRD, i106 NIN. 28/45/74 ratio as Immortal Flames in Frontlines.
    (0)

  2. #2
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jasott View Post
    1 of 3 changes needs to be made to Frontlines. So GCs with very high win streaks will lose more regularly and GCs with very high lose streaks will actually get some wins.

    1. Loss based Echo. On a per player basis until that player gets a win in Frontlines, they'd gain Echo in 10% increments, up to 100% overall bonus. This would end up balancing the healing side of Frontlines.

    2. Separate queues for 8v8, and 16v16. Yes there are people like the normal matches, but in all honesty they are VERY boring. Standard strategy every side does is A left, B back up and Mid, C right. So for some teams that means a lot of just standing around.

    3. Removal of the Warsteed mount for 100 Frontline wins achievement. People only do Frontlines for 3 reasons. To get marks, to desynth gear. Because if they are in their data center's winning GC, will most likely win. Grinding out matches for wins for the Warsteed. So instead it should be for rank 40 in PvP

    Hawu'to Rakkarak from Excalibur. i109 SMN, i98 BRD, i106 NIN. 28/45/74 ratio as Immortal Flames in Frontlines.
    1. The problem with this is that by losing even once you have a team that is leaps and bounds better then the other team and I only see this causing back and forth matches.
    2. This would almost completely wreck the que times for frontlines even further by having too many choices
    3. Being on IF on my data center is for sure not a winning team and I managed to get 100 wins so have several other people I see in frontlines regularly. If you notice your alliance is doing badly and you have some experience then feel free to step in and start giving helpful suggestions. Most people who actually want to win will appreciate the tips.
    (0)
    Last edited by jlewiss; 11-16-2014 at 08:22 AM.

  3. #3
    Player
    Jasott's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Hawu'to Rakarrak
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by jlewiss View Post
    1. The problem with this is that by losing even once you have a team that is leaps and bounds better then the other team and I only see this causing back and forth matches.
    Not really, 10% is 1.1x increase, with 100% being 2x increase overall.
    (0)

  4. #4
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    843
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    I'm... sorry for your misfortune I guess, but those suggestions seem rather absurd.

    1. Echo for PvP? Ridiculous. How 'bout becoming better players and earning your wins? That isn't aimed towards you, but the playerbase as a whole.

    2. As Jordan here said, more options means more split in the queues, increasing their time. The reason you get 8v8v8 and 16v16v16 is because there aren't enough for a full match.

    3. You literally wouldn't be saying that if you were getting wins. I have no idea who's responsible for the losses, but if you're insistent on pugging, then pay mind to the time of day, who exactly is playing, and avoid queuing when they do. Otherwise, there's another path: premade.

    Like I said, sorry for your luck, but you're asking for handouts. Keep getting better and as you do, you'll be able to carry more weight. You then find other people who think the same and suddenly you have a good team.
    (1)

  5. #5
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    These are some...interesting proposals to say the least.
    (0)

  6. #6
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    I stopped reading after I saw the word "Echo" in a pvp forum.
    (1)

  7. #7
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    1: Absolutely not. No true PvPer would want a crutch like this. I would quit if this came to be, even though I'm in Primal's Flames and thus would almost always have this buff. I would not enjoy this in the slightest. Ever.

    2: No. Would increase queue times. I sympathize with your point, and I'd like to someday try 16v16 or 8v8, but not at the detriment of increased queue times.

    3: No opinion.
    (1)