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  1. #11
    Player
    Someguy's Avatar
    Join Date
    Oct 2014
    Posts
    81
    Character
    Smitty Razzlefoot
    World
    Malboro
    Main Class
    Conjurer Lv 60
    The 18 hour ventures is just something to send your retainers on when one is asleep and/or at work, and also it offers a chance a finding something a little more rare. Sure, it would be nice to get special, super rare items more often, but then they wouldn't exactly be special anymore, would they? It'd be all, "oh look, my 4th fat cat/mine cart/littlefoot this week. Since the board is flooded with em, and all my firends have one, i might as well sell it to the vendor."

    I will say that the 15 18 hour ventures challenge log entry is excessive, though. If anything, the two should be switched, with it only requiring you to do 10 18 hour ventures a week and 15 total ventures. My two cents.
    (4)

  2. #12
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Someguy View Post
    constructive criticism snip
    I admit, when I was writing "4 Hours", I was previously thinking of 12 instead. Namely because there are instances where someone who played the night before will want to play the next morning. If anything, it should be more accommodating to the eight hour sleep cycle rather than adding in the additional eight hour work day. Four hours on top of the eight hour sleep cycle (granting 12 total hours for a retainer to go on a regular exploration venture) would be a good compromise as that would allow for two hours to take care of nightly rituals and two hours to take care of morning rituals.

    I also 100% agree with your second point about 10 long ventures and 15 total ventures. That makes a fair bit more sense, as traditionally, in video games, a very specific objective set has a smaller number of objectives than a more generic objective set would, especially if the specific objective set contributes to the generic objective set. If you need to collect 50 fruit in, say... Pac-Man, don't make an additional objective be "Collect 75 Cherries". It creates a sense of tedium in players.
    (0)

  3. #13
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I'm pretty sure I tried quick exploration and it didn't count towards my challenge log. I tried this the first week it was a thing though.
    (0)

  4. #14
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sapphic View Post
    Quick ventures only count for one of the 2 Retainer challenges, the second can only be completed with 18 hour ventures.

    You're welcome..... for correcting you ^^
    Are you sure?

    Pretty sure I do the other one just doing quick ventures...I'll double check this evening. Thanks for letting me know!

    (Still though, missing out on 2-4K gil for a challenge log shouldn't matter that much)
    (0)

  5. #15
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quick venture = for when you're online

    Free Exploration = for when you're offline.

    That said, I do agree that 18 hours is too much. Sometimes I log back in the next day and it's still on cooldown... I think 12 hours is just right...
    (1)

  6. #16
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Hunting/Fishing/Botany/Mining ventures (i.e. the 1 hour "go get Raptor Skin specifically" ventures) count for both retainer challenges. Quick ventures only count for the easy one.
    (1)

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