

The question becomes why the ones that require lvl 50 to do also give a buttload of exp and no additional items (other than a chance at rarer items like minions)

The 18 hour ventures is just something to send your retainers on when one is asleep and/or at work, and also it offers a chance a finding something a little more rare. Sure, it would be nice to get special, super rare items more often, but then they wouldn't exactly be special anymore, would they? It'd be all, "oh look, my 4th fat cat/mine cart/littlefoot this week. Since the board is flooded with em, and all my firends have one, i might as well sell it to the vendor."
I will say that the 15 18 hour ventures challenge log entry is excessive, though. If anything, the two should be switched, with it only requiring you to do 10 18 hour ventures a week and 15 total ventures. My two cents.



I admit, when I was writing "4 Hours", I was previously thinking of 12 instead. Namely because there are instances where someone who played the night before will want to play the next morning. If anything, it should be more accommodating to the eight hour sleep cycle rather than adding in the additional eight hour work day. Four hours on top of the eight hour sleep cycle (granting 12 total hours for a retainer to go on a regular exploration venture) would be a good compromise as that would allow for two hours to take care of nightly rituals and two hours to take care of morning rituals.
I also 100% agree with your second point about 10 long ventures and 15 total ventures. That makes a fair bit more sense, as traditionally, in video games, a very specific objective set has a smaller number of objectives than a more generic objective set would, especially if the specific objective set contributes to the generic objective set. If you need to collect 50 fruit in, say... Pac-Man, don't make an additional objective be "Collect 75 Cherries". It creates a sense of tedium in players.

I'm pretty sure I tried quick exploration and it didn't count towards my challenge log. I tried this the first week it was a thing though.
Quick venture = for when you're online
Free Exploration = for when you're offline.
That said, I do agree that 18 hours is too much. Sometimes I log back in the next day and it's still on cooldown... I think 12 hours is just right...


Hunting/Fishing/Botany/Mining ventures (i.e. the 1 hour "go get Raptor Skin specifically" ventures) count for both retainer challenges. Quick ventures only count for the easy one.
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