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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90

    Retainers - Cut Non-Quick Exploration Times

    Hey folks! So as you well know, when sending a retainer out on a venture, there are three categories: Hunting/Fishing/Gathering/Mining, Quick Exploration, and another type of exploration that differs depending on class.

    NOTE: THIS TOPIC DOES NOT AFFECT REGULAR HUNTING/FISHING/GATHERING/MINING OR QUICK EXPLORATIONS. PLEASE KEEP THAT IN MIND.

    Now, Hunting/Fishing/Gathering/Mining and Quick Exploration both never take longer than an hour. However, this third type of exploration takes a whopping 18 hours to complete and the items brought back, while impressive, don't really seem to warrant a full 18 hours, namely due to things like quantity of items.

    If I sent my PGL retainer out to do one of these non-Quick Explorations, they would bring me back a stack of three, maybe four items and some Allagan Coins. For 18 full hours of work, I'd expect them to be a lot more generous with their findings, bringing back either full stacks of items or a larger array of random items that a normal person would expect to get after an 18-hour day.

    My suggestions (Pick One):

    -Reduce Retainer Exploration time from 18 hours to 12 hours. (EDIT: Changed from 4 hours because I derped.)

    -Allow retainers to grab full stacks of items or a variety of items all at once.

    -Add options for how long you want your retainer to go out for. The more time selected, the more items he brings back when he does come back, the higher chance of getting rare items, and the higher chance some of those items will be high quality (Note that, if this venture is cancelled, he brings back nothing.)

    18 hours just seems like it's cheating the players a bit.
    (8)
    Last edited by HakuroDK; 11-16-2014 at 02:18 PM.