ITT: Filthy Casuals
ITT: Filthy Casuals
What about an ability that allows DRG to flip his DEF and MDEF stats?
EDIT: So adding to this...make this an additional effect of Blood for Blood for DRGs? Boost your DPS along with your MDEF.
Honestly I don't see any reason to have drg so weak when it comes to mdef. What in this game deems it necessary to have it so low? Im baffled and this should be hotfixed asap
Not only this but my armorer... YES.. ARMORER has more Mdef than drg's. It actually has more mdef than my bard o.O
Last edited by SinisterIsBack; 11-21-2014 at 01:04 AM.
I agree, specially when you CAN'T dodge the attack since it's raid wide. Our DRG suffers of the same. We manage the Nerve Cloud pretty well with him, without tank LB. He rarely gets one-shot, but he does take a lot of damage from these attacks. He can't make a single mistake, most of the damage is magical. I remember when I showed him THIS, he was hoping to get a MDEF enhancement.![]()
Honestly I don't see any reason to have drg so weak when it comes to mdef. What in this game deems it necessary to have it so low? Im baffled and this should be hotfixed asap
Not only this but my armorer... YES.. ARMORER has more Mdef than drg's. It actually has more mdef than my bard o.Ohttp://forum.square-enix.com/ffxiv/t...808-11-2014%29Q: In a previous Letter from the Producer LIVE you mentioned that you could be carefully looking into magic defense for dragoons. Is there any update on this?
A: With the enhancements made to black mage, I've been hearing people wonder if we forgot about dragoon, but their equipment does not overlap with that of monk, and it's not like their slot in the party has been lost. Talking with players that came to today's event, I get the impression that every job has both advantages and disadvantages that make them desirable. It also seems that black mages tend to avoid encounters where there is little time to cast magic. We're aware that there are a lot of instances where bosses use magic-based attacks, and while there are a lot of opportunities to use Blood for Blood, dragoons will take a lot of damage when hit with these magic-based attacks. If we were to increase magic defense, it would result in dragoons being able to DPS without worry of magic attacks, and it would throw off job balance. I'm not saying we will not be making adjustments, but just as we made adjustments to actions in patch 2.3, we will look into this carefully considering the overall picture.
That was before NIN came out.
I think part of the issue is even with BfB, DRG dps (barring mechanics) is lower than NIN/MNK. Having to hold off on BfB for survivability (something that MNK/NIN doesn't have to worry about) will further increase that gap.
I think the issue is rather that no matter if bfb is activated or not they take a lot more dmg. Looking at the old dev reply it does seem like they think bfb is the problem...its not.
That's missing the context that MNK, BRD and NIN have more magic defense than DRG, so they'd take less damage anyway. The former 3 are already in a position that they're taking siginfcant damage from magic that it needs to be healed up, DRGs end up getting close to death, if not straight up dying, to these same AoEs. Unless for some stupid reason DRGs get more magic defense than the former, they're never going to "take less magic damage" than them.
Reading it over, I think you are right. This statement was before 2.4 though, wasn't it? And FCoB just made this MDEF problem more visible than it already was.
The DoH/DoL mdef is an invalid argument, because they aren't in these fights.
The reason they have such high mdef is so they can survive outside of town with zero VIT from gear. Without it, you would see countless complaints about accidental/purposeful MPK of DoL jobs. Fishing up a peiste map in Mor Dhona, someone rides by on chocobo and aggros an ogre, fireball on me and I'm stuck for 5 seconds putting the rod away, aaaaaaaaaaaand dead.
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