Everyone who thinks that the DRG had Blood For Blood has obviously never been in T11 or they have never played with a DRG team mate in T11.
Everyone who thinks that the DRG had Blood For Blood has obviously never been in T11 or they have never played with a DRG team mate in T11.

I just found it funny he had to prove the DRG didn't use BFB. No good Dragoon is going to pop BFB before that aoe, and risk dying (especially since we're aware we have such terrible mdef as it is).



You would be surprised how many DRGs I've seen do just that and pop BFB right before high-damage encounters.
Predictably, they're the ones who end up dead on the ground.

In my opinion SE should makes DRG have mag-def at the same level as their Phy-def. And for the PvP they can easily add the magic vulnerability for DRG sense they added that feature in 2.4
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What about an ability that allows DRG to flip his DEF and MDEF stats?
EDIT: So adding to this...make this an additional effect of Blood for Blood for DRGs? Boost your DPS along with your MDEF.
It is VERY noticeable in FCoB. The thing is that it seems SE balances Physical attacks around healers, so an unavoidable mechanic needs to be at least survivable by mages who have the least Physical defense. However, the team balances Magic attacks around other DPS's, so they only need be survivable by MNK/NIN/BRD, leaving DRG in the cold.
It's got to the point where we have to take extra precautions to let our DRG live. We crafted him some i90 VIT-melded accesories (Comlpetly uneeded by the other DPS classes, and further impairs his DPS), we have the BLM use Apocatastasis on him for any big hit, and he is perma-stoneskin'd for T10 in case he gets Prey (Since Adlo alone won't save him). We don't take this precautions with anyone else, unless they are weakened.
To me, it makes no sense that a class with positionals, closest to the danger and wearing a heavier suit of armor than everyone else takes more damage. Specially considering DRG shared a lot of TANK items at lower levels. If anything, their magic def should at least equal MNK/NIN/BRD.



Some people would rather always blame the players first than admit their favorite game has a glaring fault. Yoshida himself said he designed the game around flexibility and that he wanted to avoid both class stacking and class exclusion, yet DRG still gets the shaft. Just imagine when Final Coil gets its lockout removed, which could happen as soon as 2.45 like it was hinted at with a system to allow FC mates to help each other, and a proper lockout removal and addition to the DF once Heavensward hits.
FCOB obsoletion by 3.0, nerfs and Echo buffs aside, even today it should allow a setup with 2 SCH and a DRG or two without major issues or having to take more care of a certain class than the rest, especially when their extra weakness doesn't bring an advantage compared to the other classes that don't need that extra protection.
Last edited by Roris; 11-17-2014 at 03:05 AM.
SE really needs to stop being scared of buffing DRGs mdef. They know about the problem for multiple patches now but still havent done anything. Phy def is so irrelevant that i seriously doubt anyone would give a shit if DRGs mdef was a bit higher.
For all i care nerf phy def and hp if its what it costs to bring their mag def on par.
ITT: Filthy Casuals
Honestly I don't see any reason to have drg so weak when it comes to mdef. What in this game deems it necessary to have it so low? Im baffled and this should be hotfixed asap
Not only this but my armorer... YES.. ARMORER has more Mdef than drg's. It actually has more mdef than my bard o.O
Last edited by SinisterIsBack; 11-21-2014 at 01:04 AM.
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