There is a lot of game to be worked on in the future, there is not need to feel like these jobs will never be in the game.
There is a lot of game to be worked on in the future, there is not need to feel like these jobs will never be in the game.
Curious why so many want a Katana class to be tank, the weapon is very effective vs unarmored targets but you could do better with other weapons if you were going to abuse it with parries. Katana in general is a rather brittle very sharp weapon, you have to revere it because otherwise it's going to get rekt'd lol. That and many other reasons would be why you can find a lot of examples with Samurais with spears and bows, at least from what I've gleaned they were pretty practiced with the bow perhaps sometimes more than the katana. Spears and Arrows are good against armored targets while a katana would be when you lost or couldn't use or other items.. or you were teaching a civilian a lesson as known to happen.
It seems the weapon kills and killing can equate to DD and can be qualities of a tank, but not generally what I would think is the spark idea to make a tank- I guess I'm not seeing what everyone else is connecting Samurai with that makes it tanky. I get it is a game so you get to stretch stuff, but normally you stretch things in the direction they were already going "man fearless of harm to himself from a tempered rage" goes into a game as a tank with some logic (even though in real life it wouldn't matter if you were fearless, no armor means bad tank lol).
They can ignore the reality of the weapon, again cause.. game, but maybe if it must be a tank then they give a nod to the weapon- perhaps some sort of lore and gameplay mechanic of using aether to give the blade a soul for such frequent defense. Would work with the Samurai sterotype I think (bushido/soul of the blade). Also you could use the tempo of the blade's soul (given by game mechanics) to decide if the job was in defense or damage mode, like warrior or paladin can.
tl;dr I understand that games don't need to mirror reality, but I really feel that gliding, evasive, unarmored deadly makes a DD over any sort of damage soaking idea.
Last edited by Shougun; 11-15-2014 at 02:05 PM.
As much more tanks would be nice I still feel the game needs a new Mail Armor User Job because right now only Dragoon is using Mail armor while everything else uses Plate, Leather, and Cloth.
SAM can fit into this area if designed properly and become the 2nd Job to use Mail Armor.
Though Gunblade Job will also can fit into either a Plate Armor user (if it becomes a Tank) or Mail Armor user (if it becomes a DPS Job) if they plan to release a Gunblade Job due to Gunblade Users exsisting in FF14.
add SAM tank or DD and I will play it
request /signed
I hope Samurai is NOT one of the next upcoming classes in the near future. I appreciate the effort, but for now my vote is no.
I would like to see Agent/Musketeer/Gunner or Red Mage/Time Mage or even Acrobat before Samurai.
I mean please, enough with the martial arts theme for now, imho.
/not signed for now![]()
Yes please, I am one of those who waited for SAM since release.
Please add it and make it a tank.
I wanna see SAM as well, but not as tank...i think it sux with 2h jobs being tanks. It's already to much with WAR being tank, and then DRK as well.
I have been waiting for Samurai since 1.0 released.![]()
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