As with most dungeons, it is really not that bad. If people do their basic roles, stay behind the tank, let tank pull, follow kill order, etc. etc. Go the safe path and just pull something instead of trying to sneak past it, especially first room. That can cause a chain reaction of a bunch of bad things. Make sure the tank has Stoneskin or Adloq on before each pull of the first room. Especially before pulling a frog. This will prevent the tongue pulls (doesn't always do it though) from the frogs, which can cause another bad chain reaction. Pull back to a safe spot. You don't have to, and shouldn't, fight AT the spawn spots. It really helps if the tank knows what to do, and everyone follows his lead.
Thankfully pets are no longer affected by the AoEs of the first or last boss. Before that being a SCH was pure hell but doable. Eat the fruits on 2 stacks on the first boss, help your healer out, don't wait until 3. Usually the tank can get the fruit right next to the boss, the healer the fruit just to the left inside the room. The 2 DPS can figure out the other 2 fruits. That way nobody is eating the tank fruit, the healer is more centered on the room and everyone can be in range easier then having one of the other corner fruits.
Most of the time Coincounter is explained by a few simple words: Eyes Have It Fate. It also helps if nobody stuns but the tank. If you have 2-3 ranged especially, and not sure about the fight, it really help if only the tank is stunning, and stuns the attack right after the Reconsider. This prevents a ranged wide arc attack with a DoT. And gives the tank a few seconds to get enmity back, Reconsider resets it.
All of the Morbol Fruit pods, you can have those hatch and get more exp. Except last boss. Kill those ASAP.
Last boss, it is standard that everyone eats a fruit at 3 stacks, but, to help the healer, especially if the tank doesn't have to eat fruits to clear the breath, everyone else can eat at 2 stacks, tank at 3. When she runs, be prepared to kill the ring of pods she's about to poop out. And helps if everyone eats the fruit on the outside away from the tank first. So when it comes time for the tank to grab a fruit, the boss isn't suddenly using the big breath cone towards the middle of the room.
There are some mechanics, careful pulling, but there are not any (ok, just 1 with Coincounter melee range) 1-hit kills to worry about. Nor is there any heavy dodging to worry about, like the dodge ball boss in DD, Titan plumes, or anything of that nature.


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