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  1. #21
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    3% increased movement speed per Echo stack would be PERFECT.
    (3)

  2. #22
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Let's not make content even more easier.
    (0)

  3. #23
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Isnt echo for those who cant beat it without? Why are so many posting here, who dont need echo because beating it normally?
    It doesnt change anything for you if you can beat it normally but then why you are denying some help for those who cant?
    (4)

  4. #24
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ellatrix View Post
    It's already plenty valuable, and all encounters with echo can have mechanics ignored already. Have you considered practicing and trying to dodge things, instead of waiting for the game to hold your hand?
    The whole point of Echo is to make the content easier on the players side without actually nerfing the content. Jump off your high horse and stop thinking about yourself. If people can't dodge, then a movement buff would help them.
    (6)

  5. #25
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,351
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I really like the idea of the movement buff that is better then the OP. 3%/echo buff to cap at 15%/30% would make a big difference to counter lag issues preventing people from being able to beat content.
    (3)

  6. #26
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Dyvid View Post
    The whole point of Echo is to make the content easier on the players side without actually nerfing the content.
    I actually thought, that echo is to artificially boost player's gear stats without altering the mechanics of fight. Just like if it was a player with better gear.
    (0)

  7. #27
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by vp_cmc View Post
    I actually thought, that echo is to artificially boost player's gear stats without altering the mechanics of fight. Just like if it was a player with better gear.
    But the problem is all those boost don't really help you on mechanic that simply one shot you, and you cannot get raised afterwards.
    (0)

  8. #28
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kewitt View Post
    I really like the idea of the movement buff that is better then the OP. 3%/echo buff to cap at 15%/30% would make a big difference to counter lag issues preventing people from being able to beat content.
    You do realize with higher movement speed you can straight up kite the boss?
    (0)

  9. #29
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    The point of echo is to give you a little push to beating the fight without being held back by other reasons besides the mechanics of the fight, Bad dps and being under geared might prove to be barriers for clearing hard encounters, which is why there is echo to make that part smoother. It's not there to help you ignore the boss mechanics the developers spent so much time creating for the enjoyment of their players. :I

    By the way, all the HM primals can give upwards 50% echo, and all the EX primals, minus shiva, are mostly done for both their loot and challenge. So again, do we really need Echo to be better?
    (0)

  10. #30
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Coatl View Post
    The point of echo is to give you a little push to beating the fight without being held back by other reasons besides the mechanics of the fight, Bad dps and being under geared might prove to be barriers for clearing hard encounters, which is why there is echo to make that part smoother. It's not there to help you ignore the boss mechanics the developers spent so much time creating for the enjoyment of their players. :I

    By the way, all the HM primals can give upwards 50% echo, and all the EX primals, minus shiva, are mostly done for both their loot and challenge. So again, do we really need Echo to be better?
    No, the point was to give less skilled players the chance to beat end game content without actually nerfing the content. Ignoring a mechanic would simply mean you stand in place because you're over flowing with health and defense which is how it's designed right now. Adding a movement speed buff would still require players to dodge and move out of the way of AoE.

    Let's talk about loot though, Primal EX give you what, i95 weapons and some crafting stuff? Coil is i95 / i115 and we are on i120 from expert dungeon drops. If you want to maintain the challenge then beating it the first go round wouldn't give you a buff so that's a moot point.
    (0)

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