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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90

    Retainers - Cut Non-Quick Exploration Times

    Hey folks! So as you well know, when sending a retainer out on a venture, there are three categories: Hunting/Fishing/Gathering/Mining, Quick Exploration, and another type of exploration that differs depending on class.

    NOTE: THIS TOPIC DOES NOT AFFECT REGULAR HUNTING/FISHING/GATHERING/MINING OR QUICK EXPLORATIONS. PLEASE KEEP THAT IN MIND.

    Now, Hunting/Fishing/Gathering/Mining and Quick Exploration both never take longer than an hour. However, this third type of exploration takes a whopping 18 hours to complete and the items brought back, while impressive, don't really seem to warrant a full 18 hours, namely due to things like quantity of items.

    If I sent my PGL retainer out to do one of these non-Quick Explorations, they would bring me back a stack of three, maybe four items and some Allagan Coins. For 18 full hours of work, I'd expect them to be a lot more generous with their findings, bringing back either full stacks of items or a larger array of random items that a normal person would expect to get after an 18-hour day.

    My suggestions (Pick One):

    -Reduce Retainer Exploration time from 18 hours to 12 hours. (EDIT: Changed from 4 hours because I derped.)

    -Allow retainers to grab full stacks of items or a variety of items all at once.

    -Add options for how long you want your retainer to go out for. The more time selected, the more items he brings back when he does come back, the higher chance of getting rare items, and the higher chance some of those items will be high quality (Note that, if this venture is cancelled, he brings back nothing.)

    18 hours just seems like it's cheating the players a bit.
    (8)
    Last edited by HakuroDK; 11-16-2014 at 02:18 PM.

  2. #2
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I'm a bit upset about the 18 hours thing because it makes it NEAR impossible to complete the challenge log unless you pay money. Of course, the challenge log gain is minimal but it's something. And for those completionists how can't afford an extra retainer it must really suck. That said, reducing it to 4 hours is silly. It's such a big difference that you almost seem spoiled for asking that, haha.

    I would suggest adding the OPTION to change it from 18 to 12 BUT increasing the venture cost to 4 or 6, whichever SE deems more balanced.
    (4)

  3. #3
    Player
    Everdark's Avatar
    Join Date
    Feb 2013
    Location
    limsa lominsa
    Posts
    194
    Character
    I'zual Neverdark
    World
    Balmung
    Main Class
    White Mage Lv 60
    18 hours only to come back with a fish. and a few coins.

    Time well spent.
    (7)

  4. #4
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Don't forget dem high-rank hunting trips, where your retainer keeps bringing back coeurl skins and meat, and sometimes if you're really lucky a single crafting mat that's worth about 10k instead of 1 gil.
    (5)

  5. #5
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Retainer ventures are meant to be a casual and optional feature, it's not designed to be the most lucrative fast-paced end-game rush. The reason they're 18 hours is that you're hoping for a high-ticket and rare item such as a minion.

    Quote Originally Posted by HakuroDK View Post
    -Reduce Retainer Exploration time from 18 hours to 4 hours.
    That's an insane difference, that's far far too much of a reduction.

    Quote Originally Posted by HakuroDK View Post
    -Allow retainers to grab full stacks of items or a variety of items all at once.
    RMT Heaven. Imagine it. RMT logs in "Oh look, fleece is needed again. Time to set all 50 of my retainers across my characters to do fleece for a few hours!"

    Quote Originally Posted by HakuroDK View Post
    -Add options for how long you want your retainer to go out for. The more time selected, the more items he brings back when he does come back, the higher chance of getting rare items, and the higher chance some of those items will be high quality (Note that, if this venture is cancelled, he brings back nothing.)
    This adds in more complexity, more balancing time and essentially more time wasted on something so trivial.


    Quote Originally Posted by HakuroDK View Post
    18 hours just seems like it's cheating the players a bit.
    Seeing as it's meant to be one of those "Do it now, check tomorrow" things. It shouldn't really be that much of an issue.

    Quote Originally Posted by Altijacek View Post
    I'm a bit upset about the 18 hours thing because it makes it NEAR impossible to complete the challenge log unless you pay money.
    Go to the retainer, click "Quick Ventures" and pay them two ventures to go off for an hour, when they come back it'll count towards your challenge log if a few thousand gil really matters that much.

    You're welcome.
    (0)
    Last edited by Shioban; 11-16-2014 at 09:23 AM.

  6. #6
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shioban View Post

    RMT Heaven. Imagine it. RMT logs in "Oh look, fleece is needed again. Time to set all 50 of my retainers across my characters to do fleece for a few hours!"
    He was talking about the 18 hour ventures, you know the ones where you can't specify what they'll bring you? So you can easily get a full stack of something nice like fleece...or a full stack of chub.
    I approve, but what i'd like is something akin to what was mentioned above: the option to reduce the amount of time for the task by investing more ventures.
    (0)

  7. #7
    Player
    Hyouretsuzan's Avatar
    Join Date
    Aug 2013
    Posts
    221
    Character
    Hyouretsuzan Vlondett
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Can't get enough of those allagan tin pieces and coeurl meat.
    (1)

  8. #8
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Pretty sure the primary purpose of the 18 hour ventures is to get a buttload of experience points for your retainers without needing to log on every single hour.
    (2)

  9. #9
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Intaki View Post
    Pretty sure the primary purpose of the 18 hour ventures is to get a buttload of experience points for your retainers without needing to log on every single hour.
    The question becomes why the ones that require lvl 50 to do also give a buttload of exp and no additional items (other than a chance at rarer items like minions)
    (3)

  10. #10
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shioban View Post
    Go to the retainer, click "Quick Ventures" and pay them two ventures to go off for an hour, when they come back it'll count towards your challenge log if a few thousand gil really matters that much.

    You're welcome.
    Quick ventures only count for one of the 2 Retainer challenges, the second can only be completed with 18 hour ventures.

    You're welcome..... for correcting you ^^
    (6)

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