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  1. #1
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sylve View Post
    What the hell is hard about Qarn? Outside of people going in blind and not saying so, I've *never* failed to clear this.

    Sastasha on the ther hand, Karlabos. Something is off about Tail Screw. Most of the time, My Ninja can catch every single Tail Screw, right till its dead. Sometimes he will cast it when i have 5 seconds left on recast from the previous one, Other times, he'll cast it so often that he goes full resist and starts one shotting healers around the 50% mark.
    Random is good. Random is fun.
    Random that NEEDS to be stunned is ... not so good.
    You do relies that, that is what is called a hate reset move nad a healr chek, the fight is designed to see if your helers are on there game wich is why the move is almost fatal when it goes off, I never hered anyone stung that move to my knowledge this move was done on purpose to test the recovery abilitys of your healer. If you notice one thing about the move it never hits the healer.
    (0)

  2. #2
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Corfish View Post
    Which boss would be nerfed? None of the bosses in 2.4 HM are all that hard. Hardest is Qarn because people tunnel vision so hard.
    There are a few wonky things in some of the boss fights. The Sabotender's 100,000 needles are supposed to be broken by damage, but I've been in some groups where all the damage they could muster couldn't stop it but killing all the adds did, and other groups where we got killed after killing adds anyway. Wandil's Snow Drift doesn't always give freezy stacks to everyone and no one knows why. Mummy stacks from standing where the sarcophagi spawn stack way too quickly (I went from 0 to 4 in about two seconds the one time I stood on the edge), plus the time spent from waiting for sarcophagus to trap you, slowly become a mummy, finally get released and wander from one end of the room to the other just takes you out of the fight for far too long. Karlabos, while not really a hard fight if you watch for the slime drops and wait for Tail Screw after that, should really give a sniper lock-on icon on the character when they get Prey. And Fenrir really could use a buff; he's just too much of a one-note joke to be the final boss of a dungeon.
    (0)
    Last edited by Grey_Cain; 11-16-2014 at 06:04 PM.

  3. #3
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Grey_Cain View Post
    The Sabotender's 100,000 needles are supposed to be broken by damage, but I've been in some groups where all the damage they could muster couldn't stop it but killing all the adds did, and other groups where we got killed after killing adds anyway.
    Well, there actually is an add you need to kill to stop the needles, it has a green line. Kill that then you can stop needles with damage.
    (0)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Marisela View Post
    3.) PvP Frontline adjustment and fixed
    "We have addressed an issue where disconnects in Frontlines were displaying the wrong error message"

    If they actually fix that horseshit then 2.41 will probably be my favorite update. Certainly not going to hold my breath though...

    On Housing, it'd be great if they make it so Lavender Beds Subdivision isn't flipped 90 degrees... That's just... Annoying...
    (0)
    Last edited by Nalien; 11-14-2014 at 10:01 PM.

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Atomnium View Post
    Ninja - ninja-nerf!!! /lolz
    why would they nerf nin? mnk is still the strongest dd, so they should nerf mnk in that case.
    i'd guess at drg buff instead.
    or new relic step. echo buff.

    Quote Originally Posted by Fayto View Post
    Ninja is unbalanced, this is evident to anyone that understands balance. Ninja's TP costs are the same as Monk with the potencies of Dragoon. They also get free power for no reason.
    only aeolian edge has high potency. you're using 2 dots who are a bit more costly, and res debuff as well, which aren't as strong.
    either way, mnk is stronger, and drg is weaker; nin dont need nerf, drg need buff.
    nin needs free power, or it would be weaker than drg.
    (0)
    Last edited by Radacci; 11-15-2014 at 09:09 PM.

  6. #6
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Radacci View Post
    why would they nerf nin? mnk is still the strongest dd, so they should nerf mnk in that case.
    i'd guess at drg buff instead.
    or new relic step. echo buff.



    only aeolian edge has high potency. you're using 2 dots who are a bit more costly, and res debuff as well, which aren't as strong.
    .
    NIN have a lot of abilities that require no TP and you do not lose your combo when you interrupt to use them in between the combo actions.
    (0)

  7. #7
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Chiramu View Post
    NIN have a lot of abilities that require no TP and you do not lose your combo when you interrupt to use them in between the combo actions.
    same as drg and mnk...
    MNK has touch of death, steel peak, howling fist, that you can use without interrupting combos, and they cost no TP either. (well touch cost tp)
    DRG got jumps, and leg sweep.
    (0)
    Last edited by Radacci; 11-16-2014 at 01:25 AM.

  8. #8
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Radacci View Post
    same as drg and mnk...
    MNK has touch of death, steel peak, howling fist, that you can use without interrupting combos, and they cost no TP either. (well touch cost tp)
    DRG got jumps, and leg sweep.
    Touch of death requires no TP and is off the GCD? WOW AWESOME NEWS.

    All credibility lost.
    (0)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    If they nerf anything on Ninja, it should be the DoT potencies. That's the only thing which strikes me as superior on Ninja. Even Ninjutsu, when used in a proper rotation, shouldn't be doing more than what Dragoon offers in Jumps, and the "Dragoon has direction requirements on combos, Ninja doesn't!" argument kind of falls flat when you consider than Dragoon has no requirements on Jumps, while Ninja has to contend with latency messing up Ninjutsu; not to mention while Ninja only has three directional requirements, meeting that requirement on Trick Attack is pretty damn vital. I'd honestly rather have my directional requirements on GCD rather than on abilities...
    (0)

  10. #10
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radacci View Post
    why would they nerf nin? mnk is still the strongest dd, so they should nerf mnk in that case.
    i'd guess at drg buff instead.
    or new relic step. echo buff.

    only aeolian edge has high potency. you're using 2 dots who are a bit more costly, and res debuff as well, which aren't as strong.
    either way, mnk is stronger, and drg is weaker; nin dont need nerf, drg need buff.
    nin needs free power, or it would be weaker than drg.
    Sorry but Ninjas deal more DPS than us Monks, it is true. Also, no. Aeolian Edge isn't the only high potency, the DoTs and every Ninjutsu has high potency. Even Dancing Edge has high potency. Ninja's potencies are about as high as Dragoon's with the TP costs of Monk with free power. Monk and Dragoon has to work for their power, Ninja does not.

    Quote Originally Posted by Nalien View Post
    not to mention while Ninja only has three directional requirements, meeting that requirement on Trick Attack is pretty damn vital. I'd honestly rather have my directional requirements on GCD rather than on abilities...
    No, they have two. Technically one since you'll never use Sneak Attack.
    (1)
    Last edited by Fayto; 11-15-2014 at 10:28 PM.

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