This message probably gets deleted, but i think its important this gets asked.Summoner does not seem to be performing as well as other DPS jobs in FCoB. During long fights, summoners do not have enough MP to sustain their rotation. Energy drain restores a very small amount of MP at level 50. Most of the caster gear in 2.4 seems to favor black mages. Caster gear has been loaded with spell speed which has little effect on summoner damage. Are there any plans in the future to split black mage and summoner gear? Are there any changes being made to make summoner MP more sustainable?
I burn trough my Mana so fast in coil, i lose so much dps,
We need a buff/Mana, since most gear is favored for BLM
Question Regarding House:-
Now that we have a stronger number of housing available, there are several new questions and issues that everyone is wondering.
1) Will a caretaker system be implemented? So that a owner can assign a caretaker to look after his estate and or plants and also mitigate the time before plot relinquishing when he actually needs to take a momentary leave (Like for thanksgiving, work overseas for a week or even surgery... I mean Real Life Needs)...
- Imagine a player who's had a family emergency.. and comes back to find his plot relinquished or his gardens wasted.... It was hard even for players who had to take 5 days off to attend the fan fest as well.
2) Will a deed system be implemented? So a player can fully, and or partially transfer his estate or trade it. Essentially selling it to a player as it - or just the plot, or relinquish it for some compensation so that they can be offered the option to UPGRADE to a better locations and or plot?
When can we expect the next Zodiac step? 2.45 perhaps?
Crafting and fishing used to be fun. Now they are horrible awful grinds. This scares away 90% of the player base, and consolidates money further into the hands of the few. Are there any plans to make crafting and fishing fun again or are you happy to leave it completely inaccessible to most of the game community with the ridiculous requirements?
Some sense of sanity for crafters?
It has always been a policy to never gate a player out of contents..
But it seems the same does not apply to Crafters and Gatherers
Pentamelding should always be an optional goal for anything.
IMO I feel that the bare minimum gear requirements for any crafters should NEVER involve forbidden melds.
If a crafter decides to do such a meld, he should at least be given a much higher chance of a 100% HQ
This philosophy worked well for crafting when it first started and players melded to craft 2 star items. I think its getting out of hand.. Is the dev considering this?
Crafters everywhere are already starting to give up on the economy
Please fix ninja pvp helm to show eyes instead just having it be a blackspace.
During the Patch 2.4 Main Scenario, I noticed that Aymeric was carrying a blue-ish Curtana. Does that mean we're gonna have another relic quest in Patch 2.45 or 2.48?
Last edited by EorzeaHero69; 11-15-2014 at 05:00 AM.
Can we introduce new ways to obtain Materia such as in dungeons from the boxes which only drop potions/ethers/elixirs. For example: The Sunken Temple of Qarn (Hard) has four boss chests which yield synthesis materials and armor. There are also four other treasure chests in the dungeon, all four of which yield identical drops. X-Potion, X-Ether, Hi-Elixir. If we added materia to these chests, there would be a 1/4 chance of obtaining a tier 4 materia. There are 24 types of materia (excluding demi,) so the chance of obtaining a materia of choice per Sunken Temple of Qarn (Hard) is 1/24.
Dungeons Lv15 -> 30 Tier 1 [Sastasha, Tam-Tara Deepcroft, Copperbell Mines, Halatali, Thousand Maws of Toto-Rak, Haukke Manor]
Dungeon Lv30->45 Tier 2 [Brayflox's Longstop, Sunken Temple of Qarn, Cutter's Cry, Stone Vigil, Dzemael Darkhold]
Dungeons Lv45-> iLVL 60 reward Tier 3 [Aurum Vale, Castrum Meridianum, Praetorium, Wanderer's Palace, Amdapor Keep, Pharos Sirius, Copperbell Mines (Hard), Haukke Manor (Hard)]
Dungeons iLVL70-80 reward 50% tier 3 50% tier 4 [Lost City of Amdapor, Halatali (Hard), Brayflox's Longstop (Hard), Hullbreaker Isle, Tam-Tara Deepcroft (Hard), Stone Vigil (Hard)]
Dungeons iLVL 90 reward 100% tier 4 [Snowcloak, Sastasha (Hard), Sunken Temple of Qarn (Hard)]
Going to echo the previous questions on smn and spell speed. Was was the reasoning behind placing spell speed on so much of the gear in 2.4? It seems really odd from an itemization standpoint
can MRD WAR GLD PLD be added to Wootz Mail so we can utilize the look from FFXI since Ares's Cuirass had WAR PLD DRK DRG
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.