Can we please get a tackle box for fishing baits and lures?
Can we please get a tackle box for fishing baits and lures?
Can you please give us details on when we can expect the buff to Dragoons and what these buffs will be?
In the expansion we will be getting new jobs and content. How accessible are these things? Will all the old main (or any) content need to be played through and completed to acquire upon Heavenswards release?
Or will the jobs and other contents of the expansion be completely open to both veteran and those who just start playing through Heavenswards?
There appears to be little to no incentive to do any other Beastmen daily quests except the Ixali Ehcatl's once achieving max reputation due to the Oaknots and the useful items players can acquire (more so now with Ehcatl Sealant). Will there ever be a incentive to repeat the other tribes' quests, or adjust the maximum amount of daily quests accepted?
Will Disciples of the Hand ever get recipes that produce items and equipment that stand on par with raid gear to better prepare those going into raids and to just give give DoH more to do.
Will 1 versus 1 PvP ever be a thing in 3.0 or the near future?
I know a lot people who really would like this kind of dueling format.
Last edited by Ran_Aetherwolf; 11-15-2014 at 02:33 AM.
Could SMN get a buff or more Mana since most of the Caster gear is focused on BLM?
The spellspeed is horrible.
Not saying I Hate the Limit Break animations, but do you think it possible to give them more variety and or make them more identifiable with the actual class doing it and not its simply its role.
Small example(s):Monk
Limit Break Lv.1 - Burning Rave
Limit Break Lv.2 - Repeating Fist
Limit Break Lv.3 - Final Heaven
Funny story while fighting Garuda EX one of the tanks used the LB thus wasting it. Everyone was so busy dodging we didn't see which tank did it and both tank denied doing it. (checked combat data after but you know what I mean)
Summoner does not seem to be performing as well as other DPS jobs in FCoB. During long fights, summoners do not have enough MP to sustain their rotation. Energy drain restores a very small amount of MP at level 50. Most of the caster gear in 2.4 seems to favor black mages. Caster gear has been loaded with spell speed which has little effect on summoner damage. Are there any plans in the future to split black mage and summoner gear? Are there any changes being made to make summoner MP more sustainable?
Last edited by Sequora; 11-15-2014 at 04:12 AM.
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